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1.1 ! root 1: ! 2: /* file generated by qcc, do not modify */ ! 3: ! 4: typedef struct ! 5: { int pad[28]; ! 6: int self; ! 7: int other; ! 8: int world; ! 9: float time; ! 10: float frametime; ! 11: int newmis; ! 12: float force_retouch; ! 13: string_t mapname; ! 14: float serverflags; ! 15: float total_secrets; ! 16: float total_monsters; ! 17: float found_secrets; ! 18: float killed_monsters; ! 19: float parm1; ! 20: float parm2; ! 21: float parm3; ! 22: float parm4; ! 23: float parm5; ! 24: float parm6; ! 25: float parm7; ! 26: float parm8; ! 27: float parm9; ! 28: float parm10; ! 29: float parm11; ! 30: float parm12; ! 31: float parm13; ! 32: float parm14; ! 33: float parm15; ! 34: float parm16; ! 35: vec3_t v_forward; ! 36: vec3_t v_up; ! 37: vec3_t v_right; ! 38: float trace_allsolid; ! 39: float trace_startsolid; ! 40: float trace_fraction; ! 41: vec3_t trace_endpos; ! 42: vec3_t trace_plane_normal; ! 43: float trace_plane_dist; ! 44: int trace_ent; ! 45: float trace_inopen; ! 46: float trace_inwater; ! 47: int msg_entity; ! 48: func_t main; ! 49: func_t StartFrame; ! 50: func_t PlayerPreThink; ! 51: func_t PlayerPostThink; ! 52: func_t ClientKill; ! 53: func_t ClientConnect; ! 54: func_t PutClientInServer; ! 55: func_t ClientDisconnect; ! 56: func_t SetNewParms; ! 57: func_t SetChangeParms; ! 58: } globalvars_t; ! 59: ! 60: typedef struct ! 61: { ! 62: float modelindex; ! 63: vec3_t absmin; ! 64: vec3_t absmax; ! 65: float ltime; ! 66: float lastruntime; ! 67: float movetype; ! 68: float solid; ! 69: vec3_t origin; ! 70: vec3_t oldorigin; ! 71: vec3_t velocity; ! 72: vec3_t angles; ! 73: vec3_t avelocity; ! 74: string_t classname; ! 75: string_t model; ! 76: float frame; ! 77: float skin; ! 78: float effects; ! 79: vec3_t mins; ! 80: vec3_t maxs; ! 81: vec3_t size; ! 82: func_t touch; ! 83: func_t use; ! 84: func_t think; ! 85: func_t blocked; ! 86: float nextthink; ! 87: int groundentity; ! 88: float health; ! 89: float frags; ! 90: float weapon; ! 91: string_t weaponmodel; ! 92: float weaponframe; ! 93: float currentammo; ! 94: float ammo_shells; ! 95: float ammo_nails; ! 96: float ammo_rockets; ! 97: float ammo_cells; ! 98: float items; ! 99: float takedamage; ! 100: int chain; ! 101: float deadflag; ! 102: vec3_t view_ofs; ! 103: float button0; ! 104: float button1; ! 105: float button2; ! 106: float impulse; ! 107: float fixangle; ! 108: vec3_t v_angle; ! 109: string_t netname; ! 110: int enemy; ! 111: float flags; ! 112: float colormap; ! 113: float team; ! 114: float max_health; ! 115: float teleport_time; ! 116: float armortype; ! 117: float armorvalue; ! 118: float waterlevel; ! 119: float watertype; ! 120: float ideal_yaw; ! 121: float yaw_speed; ! 122: int aiment; ! 123: int goalentity; ! 124: float spawnflags; ! 125: string_t target; ! 126: string_t targetname; ! 127: float dmg_take; ! 128: float dmg_save; ! 129: int dmg_inflictor; ! 130: int owner; ! 131: vec3_t movedir; ! 132: string_t message; ! 133: float sounds; ! 134: string_t noise; ! 135: string_t noise1; ! 136: string_t noise2; ! 137: string_t noise3; ! 138: } entvars_t; ! 139: ! 140: #define PROGHEADER_CRC 54730
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