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1.1 root 1:
2: /* file generated by qcc, do not modify */
3:
4: typedef struct
5: { int pad[28];
6: int self;
7: int other;
8: int world;
9: float time;
10: float frametime;
11: int newmis;
12: float force_retouch;
13: string_t mapname;
14: float serverflags;
15: float total_secrets;
16: float total_monsters;
17: float found_secrets;
18: float killed_monsters;
19: float parm1;
20: float parm2;
21: float parm3;
22: float parm4;
23: float parm5;
24: float parm6;
25: float parm7;
26: float parm8;
27: float parm9;
28: float parm10;
29: float parm11;
30: float parm12;
31: float parm13;
32: float parm14;
33: float parm15;
34: float parm16;
35: vec3_t v_forward;
36: vec3_t v_up;
37: vec3_t v_right;
38: float trace_allsolid;
39: float trace_startsolid;
40: float trace_fraction;
41: vec3_t trace_endpos;
42: vec3_t trace_plane_normal;
43: float trace_plane_dist;
44: int trace_ent;
45: float trace_inopen;
46: float trace_inwater;
47: int msg_entity;
48: func_t main;
49: func_t StartFrame;
50: func_t PlayerPreThink;
51: func_t PlayerPostThink;
52: func_t ClientKill;
53: func_t ClientConnect;
54: func_t PutClientInServer;
55: func_t ClientDisconnect;
56: func_t SetNewParms;
57: func_t SetChangeParms;
58: } globalvars_t;
59:
60: typedef struct
61: {
62: float modelindex;
63: vec3_t absmin;
64: vec3_t absmax;
65: float ltime;
66: float lastruntime;
67: float movetype;
68: float solid;
69: vec3_t origin;
70: vec3_t oldorigin;
71: vec3_t velocity;
72: vec3_t angles;
73: vec3_t avelocity;
74: string_t classname;
75: string_t model;
76: float frame;
77: float skin;
78: float effects;
79: vec3_t mins;
80: vec3_t maxs;
81: vec3_t size;
82: func_t touch;
83: func_t use;
84: func_t think;
85: func_t blocked;
86: float nextthink;
87: int groundentity;
88: float health;
89: float frags;
90: float weapon;
91: string_t weaponmodel;
92: float weaponframe;
93: float currentammo;
94: float ammo_shells;
95: float ammo_nails;
96: float ammo_rockets;
97: float ammo_cells;
98: float items;
99: float takedamage;
100: int chain;
101: float deadflag;
102: vec3_t view_ofs;
103: float button0;
104: float button1;
105: float button2;
106: float impulse;
107: float fixangle;
108: vec3_t v_angle;
109: string_t netname;
110: int enemy;
111: float flags;
112: float colormap;
113: float team;
114: float max_health;
115: float teleport_time;
116: float armortype;
117: float armorvalue;
118: float waterlevel;
119: float watertype;
120: float ideal_yaw;
121: float yaw_speed;
122: int aiment;
123: int goalentity;
124: float spawnflags;
125: string_t target;
126: string_t targetname;
127: float dmg_take;
128: float dmg_save;
129: int dmg_inflictor;
130: int owner;
131: vec3_t movedir;
132: string_t message;
133: float sounds;
134: string_t noise;
135: string_t noise1;
136: string_t noise2;
137: string_t noise3;
138: } entvars_t;
139:
140: #define PROGHEADER_CRC 54730
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