|
|
1.1 root 1:
2: // these are the only sprites still in the game...
3:
4: $spritename s_explod
5: $type vp_parallel
6: $load /raid/quake/id1/gfx/sprites/explod03.lbm
7: $frame 24 24 56 56
8: $frame 120 24 56 56
9: $frame 216 24 56 56
10: $frame 24 88 56 56
11: $frame 120 88 56 56
12: $frame 216 88 56 56
13:
14:
15: $spritename s_bubble
16: $type vp_parallel
17: $load /raid/quake/id1/gfx/sprites/bubble.lbm
18: $frame 16 16 16 16
19: $frame 40 16 16 16
20:
21:
22: $spritename s_light
23: $type vp_parallel
24: $load /raid/quake/id1/gfx/sprites/light.lbm
25: $frame 104 32 32 32
26:
This archive runs on limited infrastructure. Preserving old code on modern bandwidth. Automated agents are requested to crawl responsibly.