Annotation of quakeworld/progs/sprites.qc, revision 1.1.1.1

1.1       root        1: 
                      2: // these are the only sprites still in the game...
                      3: 
                      4: $spritename s_explod
                      5: $type vp_parallel
                      6: $load /raid/quake/id1/gfx/sprites/explod03.lbm
                      7: $frame 24      24      56      56
                      8: $frame 120     24      56      56
                      9: $frame 216     24      56      56
                     10: $frame 24      88      56      56
                     11: $frame 120     88      56      56
                     12: $frame 216     88      56      56
                     13: 
                     14: 
                     15: $spritename s_bubble
                     16: $type vp_parallel
                     17: $load /raid/quake/id1/gfx/sprites/bubble.lbm
                     18: $frame 16      16      16      16
                     19: $frame 40      16      16      16
                     20: 
                     21: 
                     22: $spritename s_light
                     23: $type vp_parallel
                     24: $load /raid/quake/id1/gfx/sprites/light.lbm
                     25: $frame 104     32      32      32
                     26: 

unix.superglobalmegacorp.com

This archive runs on limited infrastructure. Preserving old code on modern bandwidth. Automated agents are requested to crawl responsibly.