|
|
1.1 ! root 1: registered clients will auto-kick unregistered clients ! 2: ! 3: central clearingghouse for active servers ! 4: ! 5: server logon messages ! 6: ! 7: problem with reconnect to same server out of order packets ! 8: ! 9: acknowledge all command line parameters ! 10: ! 11: annoying pause on intermission screen ! 12: ! 13: seperate accept/reject list for server packets and client packets ! 14: ! 15: server compile time should be part of connect message and status ! 16: ! 17: allocate new cvars during file parse ! 18: ! 19: remote console should be able to do cvar setting/reading ! 20: ! 21: make punchangle a client side operation ! 22: ! 23: remove sys_printf ! 24: remove host_client ! 25: ! 26: packet filter list ! 27: client move by test final pos and test 1/16 down ! 28: simulate world first, then clients, clients explicitly sim weapon projectiles ! 29: allow remote locations to subscribe to console output ! 30: ! 31: ! 32: ! 33: client zombie state? ! 34: seperate command ques for client and server? ! 35: worry about partial connection during level change ! 36: worry about zombie state for if(!state) constructs ! 37: ! 38: make sound/ and models/ implicit in data types ! 39: ! 40: int sequence ! 41: int reliable_sequence; ! 42: bit reliable_payload; ! 43: ! 44: consumption ! 45: renewable resources ! 46: depletable resources ! 47: rate of extraction ! 48: ! 49: ! 50: how can you influence other characters ! 51: how can you communicate ! 52: ! 53: ! 54: login ! 55: logoff ! 56: disconnection ! 57: ! 58: client to server ! 59: ---------------- ! 60: last good received server time ! 61: milliseconds since last move frame ! 62: angles ! 63: movement ! 64: buttonstates ! 65: impulse ! 66: ! 67: ! 68: server to client ! 69: ---------------- ! 70: last movemessage received ! 71: origin ! 72: velocity ! 73: ! 74: ! 75: build movement ! 76: send movement packet to server ! 77: set player position to last known good ! 78: execute all unaknowledged movement packets ! 79: ! 80: ! 81: needs to know all things that can effect movement ! 82: ! 83: movement context ! 84: ---------------- ! 85: origin ! 86: velocity ! 87: size ! 88: ! 89: run move command (context, move) ! 90: ! 91: ! 92: ! 93: #define MAX_MOVEMESSAGES 64 ! 94: ! 95: typedef struct ! 96: { ! 97: double time; // client time when sent ! 98: byte milliseconds; ! 99: } movemessage_t; ! 100: ! 101: int ack_movemessage; ! 102: int current_movemessage; ! 103: ! 104: movemessage_t movemessages[MAX_MOVEMESSAGES]; ! 105: ! 106: void CL_Frame (void) ! 107: { ! 108: get all pending server messages ! 109: ! 110: latency = cl.time - movemessage[last].time; ! 111: ! 112: movetime = cl.time - cl.oldtime; ! 113: get movemessage ! 114: ! 115: send packet to server ! 116: } ! 117: ! 118: ! 119: ! 120: ! 121: does not adress interpolating other object's movement
This archive runs on limited infrastructure. Preserving old code on modern bandwidth. Automated agents are requested to crawl responsibly.