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1.1 ! root 1: /* ! 2: Copyright (C) 1996-1997 Id Software, Inc. ! 3: ! 4: This program is free software; you can redistribute it and/or ! 5: modify it under the terms of the GNU General Public License ! 6: as published by the Free Software Foundation; either version 2 ! 7: of the License, or (at your option) any later version. ! 8: ! 9: This program is distributed in the hope that it will be useful, ! 10: but WITHOUT ANY WARRANTY; without even the implied warranty of ! 11: MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. ! 12: ! 13: See the GNU General Public License for more details. ! 14: ! 15: You should have received a copy of the GNU General Public License ! 16: along with this program; if not, write to the Free Software ! 17: Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. ! 18: ! 19: */ ! 20: // server.h ! 21: ! 22: #define QW_SERVER ! 23: ! 24: #define MAX_MASTERS 8 // max recipients for heartbeat packets ! 25: ! 26: #define MAX_SIGNON_BUFFERS 8 ! 27: ! 28: typedef enum { ! 29: ss_dead, // no map loaded ! 30: ss_loading, // spawning level edicts ! 31: ss_active // actively running ! 32: } server_state_t; ! 33: // some qc commands are only valid before the server has finished ! 34: // initializing (precache commands, static sounds / objects, etc) ! 35: ! 36: typedef struct ! 37: { ! 38: qboolean active; // false when server is going down ! 39: server_state_t state; // precache commands are only valid during load ! 40: ! 41: double time; ! 42: ! 43: int lastcheck; // used by PF_checkclient ! 44: double lastchecktime; // for monster ai ! 45: ! 46: qboolean paused; // are we paused? ! 47: ! 48: //check player/eyes models for hacks ! 49: unsigned model_player_checksum; ! 50: unsigned eyes_player_checksum; ! 51: ! 52: char name[64]; // map name ! 53: char modelname[MAX_QPATH]; // maps/<name>.bsp, for model_precache[0] ! 54: struct model_s *worldmodel; ! 55: char *model_precache[MAX_MODELS]; // NULL terminated ! 56: char *sound_precache[MAX_SOUNDS]; // NULL terminated ! 57: char *lightstyles[MAX_LIGHTSTYLES]; ! 58: struct model_s *models[MAX_MODELS]; ! 59: ! 60: int num_edicts; // increases towards MAX_EDICTS ! 61: edict_t *edicts; // can NOT be array indexed, because ! 62: // edict_t is variable sized, but can ! 63: // be used to reference the world ent ! 64: ! 65: byte *pvs, *phs; // fully expanded and decompressed ! 66: ! 67: // added to every client's unreliable buffer each frame, then cleared ! 68: sizebuf_t datagram; ! 69: byte datagram_buf[MAX_DATAGRAM]; ! 70: ! 71: // added to every client's reliable buffer each frame, then cleared ! 72: sizebuf_t reliable_datagram; ! 73: byte reliable_datagram_buf[MAX_MSGLEN]; ! 74: ! 75: // the multicast buffer is used to send a message to a set of clients ! 76: sizebuf_t multicast; ! 77: byte multicast_buf[MAX_MSGLEN]; ! 78: ! 79: // the master buffer is used for building log packets ! 80: sizebuf_t master; ! 81: byte master_buf[MAX_DATAGRAM]; ! 82: ! 83: // the signon buffer will be sent to each client as they connect ! 84: // includes the entity baselines, the static entities, etc ! 85: // large levels will have >MAX_DATAGRAM sized signons, so ! 86: // multiple signon messages are kept ! 87: sizebuf_t signon; ! 88: int num_signon_buffers; ! 89: int signon_buffer_size[MAX_SIGNON_BUFFERS]; ! 90: byte signon_buffers[MAX_SIGNON_BUFFERS][MAX_DATAGRAM]; ! 91: } server_t; ! 92: ! 93: ! 94: #define NUM_SPAWN_PARMS 16 ! 95: ! 96: typedef enum ! 97: { ! 98: cs_free, // can be reused for a new connection ! 99: cs_zombie, // client has been disconnected, but don't reuse ! 100: // connection for a couple seconds ! 101: cs_connected, // has been assigned to a client_t, but not in game yet ! 102: cs_spawned // client is fully in game ! 103: } client_state_t; ! 104: ! 105: typedef struct ! 106: { ! 107: // received from client ! 108: ! 109: // reply ! 110: double senttime; ! 111: float ping_time; ! 112: packet_entities_t entities; ! 113: } client_frame_t; ! 114: ! 115: #define MAX_BACK_BUFFERS 4 ! 116: ! 117: typedef struct client_s ! 118: { ! 119: client_state_t state; ! 120: ! 121: int spectator; // non-interactive ! 122: ! 123: qboolean sendinfo; // at end of frame, send info to all ! 124: // this prevents malicious multiple broadcasts ! 125: float lastnametime; // time of last name change ! 126: int lastnamecount; // time of last name change ! 127: unsigned checksum; // checksum for calcs ! 128: qboolean drop; // lose this guy next opportunity ! 129: int lossage; // loss percentage ! 130: ! 131: int userid; // identifying number ! 132: char userinfo[MAX_INFO_STRING]; // infostring ! 133: ! 134: usercmd_t lastcmd; // for filling in big drops and partial predictions ! 135: double localtime; // of last message ! 136: int oldbuttons; ! 137: ! 138: float maxspeed; // localized maxspeed ! 139: float entgravity; // localized ent gravity ! 140: ! 141: edict_t *edict; // EDICT_NUM(clientnum+1) ! 142: char name[32]; // for printing to other people ! 143: // extracted from userinfo ! 144: int messagelevel; // for filtering printed messages ! 145: ! 146: // the datagram is written to after every frame, but only cleared ! 147: // when it is sent out to the client. overflow is tolerated. ! 148: sizebuf_t datagram; ! 149: byte datagram_buf[MAX_DATAGRAM]; ! 150: ! 151: // back buffers for client reliable data ! 152: sizebuf_t backbuf; ! 153: int num_backbuf; ! 154: int backbuf_size[MAX_BACK_BUFFERS]; ! 155: byte backbuf_data[MAX_BACK_BUFFERS][MAX_MSGLEN]; ! 156: ! 157: double connection_started; // or time of disconnect for zombies ! 158: qboolean send_message; // set on frames a datagram arived on ! 159: ! 160: // spawn parms are carried from level to level ! 161: float spawn_parms[NUM_SPAWN_PARMS]; ! 162: ! 163: // client known data for deltas ! 164: int old_frags; ! 165: ! 166: int stats[MAX_CL_STATS]; ! 167: ! 168: ! 169: client_frame_t frames[UPDATE_BACKUP]; // updates can be deltad from here ! 170: ! 171: FILE *download; // file being downloaded ! 172: int downloadsize; // total bytes ! 173: int downloadcount; // bytes sent ! 174: ! 175: int spec_track; // entnum of player tracking ! 176: ! 177: double whensaid[10]; // JACK: For floodprots ! 178: int whensaidhead; // Head value for floodprots ! 179: double lockedtill; ! 180: ! 181: qboolean upgradewarn; // did we warn him? ! 182: ! 183: FILE *upload; ! 184: char uploadfn[MAX_QPATH]; ! 185: netadr_t snap_from; ! 186: qboolean remote_snap; ! 187: ! 188: //===== NETWORK ============ ! 189: int chokecount; ! 190: int delta_sequence; // -1 = no compression ! 191: netchan_t netchan; ! 192: } client_t; ! 193: ! 194: // a client can leave the server in one of four ways: ! 195: // dropping properly by quiting or disconnecting ! 196: // timing out if no valid messages are received for timeout.value seconds ! 197: // getting kicked off by the server operator ! 198: // a program error, like an overflowed reliable buffer ! 199: ! 200: //============================================================================= ! 201: ! 202: ! 203: #define STATFRAMES 100 ! 204: typedef struct ! 205: { ! 206: double active; ! 207: double idle; ! 208: int count; ! 209: int packets; ! 210: ! 211: double latched_active; ! 212: double latched_idle; ! 213: int latched_packets; ! 214: } svstats_t; ! 215: ! 216: // MAX_CHALLENGES is made large to prevent a denial ! 217: // of service attack that could cycle all of them ! 218: // out before legitimate users connected ! 219: #define MAX_CHALLENGES 1024 ! 220: ! 221: typedef struct ! 222: { ! 223: netadr_t adr; ! 224: int challenge; ! 225: int time; ! 226: } challenge_t; ! 227: ! 228: typedef struct ! 229: { ! 230: int spawncount; // number of servers spawned since start, ! 231: // used to check late spawns ! 232: client_t clients[MAX_CLIENTS]; ! 233: int serverflags; // episode completion information ! 234: ! 235: double last_heartbeat; ! 236: int heartbeat_sequence; ! 237: svstats_t stats; ! 238: ! 239: char info[MAX_SERVERINFO_STRING]; ! 240: ! 241: // log messages are used so that fraglog processes can get stats ! 242: int logsequence; // the message currently being filled ! 243: double logtime; // time of last swap ! 244: sizebuf_t log[2]; ! 245: byte log_buf[2][MAX_DATAGRAM]; ! 246: ! 247: challenge_t challenges[MAX_CHALLENGES]; // to prevent invalid IPs from connecting ! 248: } server_static_t; ! 249: ! 250: //============================================================================= ! 251: ! 252: // edict->movetype values ! 253: #define MOVETYPE_NONE 0 // never moves ! 254: #define MOVETYPE_ANGLENOCLIP 1 ! 255: #define MOVETYPE_ANGLECLIP 2 ! 256: #define MOVETYPE_WALK 3 // gravity ! 257: #define MOVETYPE_STEP 4 // gravity, special edge handling ! 258: #define MOVETYPE_FLY 5 ! 259: #define MOVETYPE_TOSS 6 // gravity ! 260: #define MOVETYPE_PUSH 7 // no clip to world, push and crush ! 261: #define MOVETYPE_NOCLIP 8 ! 262: #define MOVETYPE_FLYMISSILE 9 // extra size to monsters ! 263: #define MOVETYPE_BOUNCE 10 ! 264: ! 265: // edict->solid values ! 266: #define SOLID_NOT 0 // no interaction with other objects ! 267: #define SOLID_TRIGGER 1 // touch on edge, but not blocking ! 268: #define SOLID_BBOX 2 // touch on edge, block ! 269: #define SOLID_SLIDEBOX 3 // touch on edge, but not an onground ! 270: #define SOLID_BSP 4 // bsp clip, touch on edge, block ! 271: ! 272: // edict->deadflag values ! 273: #define DEAD_NO 0 ! 274: #define DEAD_DYING 1 ! 275: #define DEAD_DEAD 2 ! 276: ! 277: #define DAMAGE_NO 0 ! 278: #define DAMAGE_YES 1 ! 279: #define DAMAGE_AIM 2 ! 280: ! 281: // edict->flags ! 282: #define FL_FLY 1 ! 283: #define FL_SWIM 2 ! 284: #define FL_GLIMPSE 4 ! 285: #define FL_CLIENT 8 ! 286: #define FL_INWATER 16 ! 287: #define FL_MONSTER 32 ! 288: #define FL_GODMODE 64 ! 289: #define FL_NOTARGET 128 ! 290: #define FL_ITEM 256 ! 291: #define FL_ONGROUND 512 ! 292: #define FL_PARTIALGROUND 1024 // not all corners are valid ! 293: #define FL_WATERJUMP 2048 // player jumping out of water ! 294: ! 295: // entity effects ! 296: ! 297: //define EF_BRIGHTFIELD 1 ! 298: //define EF_MUZZLEFLASH 2 ! 299: #define EF_BRIGHTLIGHT 4 ! 300: #define EF_DIMLIGHT 8 ! 301: ! 302: ! 303: #define SPAWNFLAG_NOT_EASY 256 ! 304: #define SPAWNFLAG_NOT_MEDIUM 512 ! 305: #define SPAWNFLAG_NOT_HARD 1024 ! 306: #define SPAWNFLAG_NOT_DEATHMATCH 2048 ! 307: ! 308: #define MULTICAST_ALL 0 ! 309: #define MULTICAST_PHS 1 ! 310: #define MULTICAST_PVS 2 ! 311: ! 312: #define MULTICAST_ALL_R 3 ! 313: #define MULTICAST_PHS_R 4 ! 314: #define MULTICAST_PVS_R 5 ! 315: ! 316: //============================================================================ ! 317: ! 318: extern cvar_t sv_mintic, sv_maxtic; ! 319: extern cvar_t sv_maxspeed; ! 320: ! 321: extern netadr_t master_adr[MAX_MASTERS]; // address of the master server ! 322: ! 323: extern cvar_t spawn; ! 324: extern cvar_t teamplay; ! 325: extern cvar_t deathmatch; ! 326: extern cvar_t fraglimit; ! 327: extern cvar_t timelimit; ! 328: ! 329: extern server_static_t svs; // persistant server info ! 330: extern server_t sv; // local server ! 331: ! 332: extern client_t *host_client; ! 333: ! 334: extern edict_t *sv_player; ! 335: ! 336: extern char localmodels[MAX_MODELS][5]; // inline model names for precache ! 337: ! 338: extern char localinfo[MAX_LOCALINFO_STRING+1]; ! 339: ! 340: extern int host_hunklevel; ! 341: extern FILE *sv_logfile; ! 342: extern FILE *sv_fraglogfile; ! 343: ! 344: //=========================================================== ! 345: ! 346: // ! 347: // sv_main.c ! 348: // ! 349: void SV_Shutdown (void); ! 350: void SV_Frame (float time); ! 351: void SV_FinalMessage (char *message); ! 352: void SV_DropClient (client_t *drop); ! 353: ! 354: int SV_CalcPing (client_t *cl); ! 355: void SV_FullClientUpdate (client_t *client, sizebuf_t *buf); ! 356: ! 357: int SV_ModelIndex (char *name); ! 358: ! 359: qboolean SV_CheckBottom (edict_t *ent); ! 360: qboolean SV_movestep (edict_t *ent, vec3_t move, qboolean relink); ! 361: ! 362: void SV_WriteClientdataToMessage (client_t *client, sizebuf_t *msg); ! 363: ! 364: void SV_MoveToGoal (void); ! 365: ! 366: void SV_SaveSpawnparms (void); ! 367: ! 368: void SV_Physics_Client (edict_t *ent); ! 369: ! 370: void SV_ExecuteUserCommand (char *s); ! 371: void SV_InitOperatorCommands (void); ! 372: ! 373: void SV_SendServerinfo (client_t *client); ! 374: void SV_ExtractFromUserinfo (client_t *cl); ! 375: ! 376: ! 377: void Master_Heartbeat (void); ! 378: void Master_Packet (void); ! 379: ! 380: // ! 381: // sv_init.c ! 382: // ! 383: void SV_SpawnServer (char *server); ! 384: void SV_FlushSignon (void); ! 385: ! 386: ! 387: // ! 388: // sv_phys.c ! 389: // ! 390: void SV_ProgStartFrame (void); ! 391: void SV_Physics (void); ! 392: void SV_CheckVelocity (edict_t *ent); ! 393: void SV_AddGravity (edict_t *ent, float scale); ! 394: qboolean SV_RunThink (edict_t *ent); ! 395: void SV_Physics_Toss (edict_t *ent); ! 396: void SV_RunNewmis (void); ! 397: void SV_Impact (edict_t *e1, edict_t *e2); ! 398: void SV_SetMoveVars(void); ! 399: ! 400: // ! 401: // sv_send.c ! 402: // ! 403: void SV_SendClientMessages (void); ! 404: ! 405: void SV_Multicast (vec3_t origin, int to); ! 406: void SV_StartSound (edict_t *entity, int channel, char *sample, int volume, ! 407: float attenuation); ! 408: void SV_ClientPrintf (client_t *cl, int level, char *fmt, ...); ! 409: void SV_BroadcastPrintf (int level, char *fmt, ...); ! 410: void SV_BroadcastCommand (char *fmt, ...); ! 411: void SV_SendMessagesToAll (void); ! 412: void SV_FindModelNumbers (void); ! 413: ! 414: // ! 415: // sv_user.c ! 416: // ! 417: void SV_ExecuteClientMessage (client_t *cl); ! 418: void SV_UserInit (void); ! 419: void SV_TogglePause (const char *msg); ! 420: ! 421: ! 422: // ! 423: // svonly.c ! 424: // ! 425: typedef enum {RD_NONE, RD_CLIENT, RD_PACKET} redirect_t; ! 426: void SV_BeginRedirect (redirect_t rd); ! 427: void SV_EndRedirect (void); ! 428: ! 429: // ! 430: // sv_ccmds.c ! 431: // ! 432: void SV_Status_f (void); ! 433: ! 434: // ! 435: // sv_ents.c ! 436: // ! 437: void SV_WriteEntitiesToClient (client_t *client, sizebuf_t *msg); ! 438: ! 439: // ! 440: // sv_nchan.c ! 441: // ! 442: ! 443: void ClientReliableCheckBlock(client_t *cl, int maxsize); ! 444: void ClientReliable_FinishWrite(client_t *cl); ! 445: void ClientReliableWrite_Begin(client_t *cl, int c, int maxsize); ! 446: void ClientReliableWrite_Angle(client_t *cl, float f); ! 447: void ClientReliableWrite_Angle16(client_t *cl, float f); ! 448: void ClientReliableWrite_Byte(client_t *cl, int c); ! 449: void ClientReliableWrite_Char(client_t *cl, int c); ! 450: void ClientReliableWrite_Float(client_t *cl, float f); ! 451: void ClientReliableWrite_Coord(client_t *cl, float f); ! 452: void ClientReliableWrite_Long(client_t *cl, int c); ! 453: void ClientReliableWrite_Short(client_t *cl, int c); ! 454: void ClientReliableWrite_String(client_t *cl, char *s); ! 455: void ClientReliableWrite_SZ(client_t *cl, void *data, int len); ! 456:
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