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1.1 root 1: /*
2: Copyright (C) 1996-1997 Id Software, Inc.
3:
4: This program is free software; you can redistribute it and/or
5: modify it under the terms of the GNU General Public License
6: as published by the Free Software Foundation; either version 2
7: of the License, or (at your option) any later version.
8:
9: This program is distributed in the hope that it will be useful,
10: but WITHOUT ANY WARRANTY; without even the implied warranty of
11: MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
12:
13: See the GNU General Public License for more details.
14:
15: You should have received a copy of the GNU General Public License
16: along with this program; if not, write to the Free Software
17: Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
18:
19: */
20: // sv_phys.c
21:
22: #include "qwsvdef.h"
23:
24: /*
25:
26:
27: pushmove objects do not obey gravity, and do not interact with each other or trigger fields, but block normal movement and push normal objects when they move.
28:
29: onground is set for toss objects when they come to a complete rest. it is set for steping or walking objects
30:
31: doors, plats, etc are SOLID_BSP, and MOVETYPE_PUSH
32: bonus items are SOLID_TRIGGER touch, and MOVETYPE_TOSS
33: corpses are SOLID_NOT and MOVETYPE_TOSS
34: crates are SOLID_BBOX and MOVETYPE_TOSS
35: walking monsters are SOLID_SLIDEBOX and MOVETYPE_STEP
36: flying/floating monsters are SOLID_SLIDEBOX and MOVETYPE_FLY
37:
38: solid_edge items only clip against bsp models.
39:
40: */
41:
42: cvar_t sv_maxvelocity = {"sv_maxvelocity","2000"};
43:
44: cvar_t sv_gravity = { "sv_gravity", "800"};
45: cvar_t sv_stopspeed = { "sv_stopspeed", "100"};
46: cvar_t sv_maxspeed = { "sv_maxspeed", "320"};
47: cvar_t sv_spectatormaxspeed = { "sv_spectatormaxspeed", "500"};
48: cvar_t sv_accelerate = { "sv_accelerate", "10"};
49: cvar_t sv_airaccelerate = { "sv_airaccelerate", "0.7"};
50: cvar_t sv_wateraccelerate = { "sv_wateraccelerate", "10"};
51: cvar_t sv_friction = { "sv_friction", "4"};
52: cvar_t sv_waterfriction = { "sv_waterfriction", "4"};
53:
54:
55: #define MOVE_EPSILON 0.01
56:
57: void SV_Physics_Toss (edict_t *ent);
58:
59: /*
60: ================
61: SV_CheckAllEnts
62: ================
63: */
64: void SV_CheckAllEnts (void)
65: {
66: int e;
67: edict_t *check;
68:
69: // see if any solid entities are inside the final position
70: check = NEXT_EDICT(sv.edicts);
71: for (e=1 ; e<sv.num_edicts ; e++, check = NEXT_EDICT(check))
72: {
73: if (check->free)
74: continue;
75: if (check->v.movetype == MOVETYPE_PUSH
76: || check->v.movetype == MOVETYPE_NONE
77: || check->v.movetype == MOVETYPE_NOCLIP)
78: continue;
79:
80: if (SV_TestEntityPosition (check))
81: Con_Printf ("entity in invalid position\n");
82: }
83: }
84:
85: /*
86: ================
87: SV_CheckVelocity
88: ================
89: */
90: void SV_CheckVelocity (edict_t *ent)
91: {
92: int i;
93:
94: //
95: // bound velocity
96: //
97: for (i=0 ; i<3 ; i++)
98: {
99: if (IS_NAN(ent->v.velocity[i]))
100: {
101: Con_Printf ("Got a NaN velocity on %s\n", PR_GetString(ent->v.classname));
102: ent->v.velocity[i] = 0;
103: }
104: if (IS_NAN(ent->v.origin[i]))
105: {
106: Con_Printf ("Got a NaN origin on %s\n", PR_GetString(ent->v.classname));
107: ent->v.origin[i] = 0;
108: }
109: if (ent->v.velocity[i] > sv_maxvelocity.value)
110: ent->v.velocity[i] = sv_maxvelocity.value;
111: else if (ent->v.velocity[i] < -sv_maxvelocity.value)
112: ent->v.velocity[i] = -sv_maxvelocity.value;
113: }
114: }
115:
116: /*
117: =============
118: SV_RunThink
119:
120: Runs thinking code if time. There is some play in the exact time the think
121: function will be called, because it is called before any movement is done
122: in a frame. Not used for pushmove objects, because they must be exact.
123: Returns false if the entity removed itself.
124: =============
125: */
126: qboolean SV_RunThink (edict_t *ent)
127: {
128: float thinktime;
129:
130: do
131: {
132: thinktime = ent->v.nextthink;
133: if (thinktime <= 0)
134: return true;
135: if (thinktime > sv.time + host_frametime)
136: return true;
137:
138: if (thinktime < sv.time)
139: thinktime = sv.time; // don't let things stay in the past.
140: // it is possible to start that way
141: // by a trigger with a local time.
142: ent->v.nextthink = 0;
143: pr_global_struct->time = thinktime;
144: pr_global_struct->self = EDICT_TO_PROG(ent);
145: pr_global_struct->other = EDICT_TO_PROG(sv.edicts);
146: PR_ExecuteProgram (ent->v.think);
147:
148: if (ent->free)
149: return false;
150: } while (1);
151:
152: return true;
153: }
154:
155: /*
156: ==================
157: SV_Impact
158:
159: Two entities have touched, so run their touch functions
160: ==================
161: */
162: void SV_Impact (edict_t *e1, edict_t *e2)
163: {
164: int old_self, old_other;
165:
166: old_self = pr_global_struct->self;
167: old_other = pr_global_struct->other;
168:
169: pr_global_struct->time = sv.time;
170: if (e1->v.touch && e1->v.solid != SOLID_NOT)
171: {
172: pr_global_struct->self = EDICT_TO_PROG(e1);
173: pr_global_struct->other = EDICT_TO_PROG(e2);
174: PR_ExecuteProgram (e1->v.touch);
175: }
176:
177: if (e2->v.touch && e2->v.solid != SOLID_NOT)
178: {
179: pr_global_struct->self = EDICT_TO_PROG(e2);
180: pr_global_struct->other = EDICT_TO_PROG(e1);
181: PR_ExecuteProgram (e2->v.touch);
182: }
183:
184: pr_global_struct->self = old_self;
185: pr_global_struct->other = old_other;
186: }
187:
188:
189: /*
190: ==================
191: ClipVelocity
192:
193: Slide off of the impacting object
194: returns the blocked flags (1 = floor, 2 = step / wall)
195: ==================
196: */
197: #define STOP_EPSILON 0.1
198:
199: int ClipVelocity (vec3_t in, vec3_t normal, vec3_t out, float overbounce)
200: {
201: float backoff;
202: float change;
203: int i, blocked;
204:
205: blocked = 0;
206: if (normal[2] > 0)
207: blocked |= 1; // floor
208: if (!normal[2])
209: blocked |= 2; // step
210:
211: backoff = DotProduct (in, normal) * overbounce;
212:
213: for (i=0 ; i<3 ; i++)
214: {
215: change = normal[i]*backoff;
216: out[i] = in[i] - change;
217: if (out[i] > -STOP_EPSILON && out[i] < STOP_EPSILON)
218: out[i] = 0;
219: }
220:
221: return blocked;
222: }
223:
224:
225: /*
226: ============
227: SV_FlyMove
228:
229: The basic solid body movement clip that slides along multiple planes
230: Returns the clipflags if the velocity was modified (hit something solid)
231: 1 = floor
232: 2 = wall / step
233: 4 = dead stop
234: If steptrace is not NULL, the trace of any vertical wall hit will be stored
235: ============
236: */
237: #define MAX_CLIP_PLANES 5
238: int SV_FlyMove (edict_t *ent, float time, trace_t *steptrace)
239: {
240: int bumpcount, numbumps;
241: vec3_t dir;
242: float d;
243: int numplanes;
244: vec3_t planes[MAX_CLIP_PLANES];
245: vec3_t primal_velocity, original_velocity, new_velocity;
246: int i, j;
247: trace_t trace;
248: vec3_t end;
249: float time_left;
250: int blocked;
251:
252: numbumps = 4;
253:
254: blocked = 0;
255: VectorCopy (ent->v.velocity, original_velocity);
256: VectorCopy (ent->v.velocity, primal_velocity);
257: numplanes = 0;
258:
259: time_left = time;
260:
261: for (bumpcount=0 ; bumpcount<numbumps ; bumpcount++)
262: {
263: for (i=0 ; i<3 ; i++)
264: end[i] = ent->v.origin[i] + time_left * ent->v.velocity[i];
265:
266: trace = SV_Move (ent->v.origin, ent->v.mins, ent->v.maxs, end, false, ent);
267:
268: if (trace.allsolid)
269: { // entity is trapped in another solid
270: VectorCopy (vec3_origin, ent->v.velocity);
271: return 3;
272: }
273:
274: if (trace.fraction > 0)
275: { // actually covered some distance
276: VectorCopy (trace.endpos, ent->v.origin);
277: VectorCopy (ent->v.velocity, original_velocity);
278: numplanes = 0;
279: }
280:
281: if (trace.fraction == 1)
282: break; // moved the entire distance
283:
284: if (!trace.ent)
285: SV_Error ("SV_FlyMove: !trace.ent");
286:
287: if (trace.plane.normal[2] > 0.7)
288: {
289: blocked |= 1; // floor
290: if (trace.ent->v.solid == SOLID_BSP)
291: {
292: ent->v.flags = (int)ent->v.flags | FL_ONGROUND;
293: ent->v.groundentity = EDICT_TO_PROG(trace.ent);
294: }
295: }
296: if (!trace.plane.normal[2])
297: {
298: blocked |= 2; // step
299: if (steptrace)
300: *steptrace = trace; // save for player extrafriction
301: }
302:
303: //
304: // run the impact function
305: //
306: SV_Impact (ent, trace.ent);
307: if (ent->free)
308: break; // removed by the impact function
309:
310:
311: time_left -= time_left * trace.fraction;
312:
313: // cliped to another plane
314: if (numplanes >= MAX_CLIP_PLANES)
315: { // this shouldn't really happen
316: VectorCopy (vec3_origin, ent->v.velocity);
317: return 3;
318: }
319:
320: VectorCopy (trace.plane.normal, planes[numplanes]);
321: numplanes++;
322:
323: //
324: // modify original_velocity so it parallels all of the clip planes
325: //
326: for (i=0 ; i<numplanes ; i++)
327: {
328: ClipVelocity (original_velocity, planes[i], new_velocity, 1);
329: for (j=0 ; j<numplanes ; j++)
330: if (j != i)
331: {
332: if (DotProduct (new_velocity, planes[j]) < 0)
333: break; // not ok
334: }
335: if (j == numplanes)
336: break;
337: }
338:
339: if (i != numplanes)
340: { // go along this plane
341: VectorCopy (new_velocity, ent->v.velocity);
342: }
343: else
344: { // go along the crease
345: if (numplanes != 2)
346: {
347: // Con_Printf ("clip velocity, numplanes == %i\n",numplanes);
348: VectorCopy (vec3_origin, ent->v.velocity);
349: return 7;
350: }
351: CrossProduct (planes[0], planes[1], dir);
352: d = DotProduct (dir, ent->v.velocity);
353: VectorScale (dir, d, ent->v.velocity);
354: }
355:
356: //
357: // if original velocity is against the original velocity, stop dead
358: // to avoid tiny occilations in sloping corners
359: //
360: if (DotProduct (ent->v.velocity, primal_velocity) <= 0)
361: {
362: VectorCopy (vec3_origin, ent->v.velocity);
363: return blocked;
364: }
365: }
366:
367: return blocked;
368: }
369:
370:
371: /*
372: ============
373: SV_AddGravity
374:
375: ============
376: */
377: void SV_AddGravity (edict_t *ent, float scale)
378: {
379: ent->v.velocity[2] -= scale * movevars.gravity * host_frametime;
380: }
381:
382: /*
383: ===============================================================================
384:
385: PUSHMOVE
386:
387: ===============================================================================
388: */
389:
390: /*
391: ============
392: SV_PushEntity
393:
394: Does not change the entities velocity at all
395: ============
396: */
397: trace_t SV_PushEntity (edict_t *ent, vec3_t push)
398: {
399: trace_t trace;
400: vec3_t end;
401:
402: VectorAdd (ent->v.origin, push, end);
403:
404: if (ent->v.movetype == MOVETYPE_FLYMISSILE)
405: trace = SV_Move (ent->v.origin, ent->v.mins, ent->v.maxs, end, MOVE_MISSILE, ent);
406: else if (ent->v.solid == SOLID_TRIGGER || ent->v.solid == SOLID_NOT)
407: // only clip against bmodels
408: trace = SV_Move (ent->v.origin, ent->v.mins, ent->v.maxs, end, MOVE_NOMONSTERS, ent);
409: else
410: trace = SV_Move (ent->v.origin, ent->v.mins, ent->v.maxs, end, MOVE_NORMAL, ent);
411:
412: VectorCopy (trace.endpos, ent->v.origin);
413: SV_LinkEdict (ent, true);
414:
415: if (trace.ent)
416: SV_Impact (ent, trace.ent);
417:
418: return trace;
419: }
420:
421:
422: /*
423: ============
424: SV_Push
425:
426: ============
427: */
428: qboolean SV_Push (edict_t *pusher, vec3_t move)
429: {
430: int i, e;
431: edict_t *check, *block;
432: vec3_t mins, maxs;
433: vec3_t pushorig;
434: int num_moved;
435: edict_t *moved_edict[MAX_EDICTS];
436: vec3_t moved_from[MAX_EDICTS];
437:
438: for (i=0 ; i<3 ; i++)
439: {
440: mins[i] = pusher->v.absmin[i] + move[i];
441: maxs[i] = pusher->v.absmax[i] + move[i];
442: }
443:
444: VectorCopy (pusher->v.origin, pushorig);
445:
446: // move the pusher to it's final position
447:
448: VectorAdd (pusher->v.origin, move, pusher->v.origin);
449: SV_LinkEdict (pusher, false);
450:
451: // see if any solid entities are inside the final position
452: num_moved = 0;
453: check = NEXT_EDICT(sv.edicts);
454: for (e=1 ; e<sv.num_edicts ; e++, check = NEXT_EDICT(check))
455: {
456: if (check->free)
457: continue;
458: if (check->v.movetype == MOVETYPE_PUSH
459: || check->v.movetype == MOVETYPE_NONE
460: || check->v.movetype == MOVETYPE_NOCLIP)
461: continue;
462:
463: pusher->v.solid = SOLID_NOT;
464: block = SV_TestEntityPosition (check);
465: pusher->v.solid = SOLID_BSP;
466: if (block)
467: continue;
468:
469: // if the entity is standing on the pusher, it will definately be moved
470: if ( ! ( ((int)check->v.flags & FL_ONGROUND)
471: && PROG_TO_EDICT(check->v.groundentity) == pusher) )
472: {
473: if ( check->v.absmin[0] >= maxs[0]
474: || check->v.absmin[1] >= maxs[1]
475: || check->v.absmin[2] >= maxs[2]
476: || check->v.absmax[0] <= mins[0]
477: || check->v.absmax[1] <= mins[1]
478: || check->v.absmax[2] <= mins[2] )
479: continue;
480:
481: // see if the ent's bbox is inside the pusher's final position
482: if (!SV_TestEntityPosition (check))
483: continue;
484: }
485:
486: VectorCopy (check->v.origin, moved_from[num_moved]);
487: moved_edict[num_moved] = check;
488: num_moved++;
489:
490: // try moving the contacted entity
491: VectorAdd (check->v.origin, move, check->v.origin);
492: block = SV_TestEntityPosition (check);
493: if (!block)
494: { // pushed ok
495: SV_LinkEdict (check, false);
496: continue;
497: }
498:
499: // if it is ok to leave in the old position, do it
500: VectorSubtract (check->v.origin, move, check->v.origin);
501: block = SV_TestEntityPosition (check);
502: if (!block)
503: {
504: num_moved--;
505: continue;
506: }
507:
508: // if it is still inside the pusher, block
509: if (check->v.mins[0] == check->v.maxs[0])
510: {
511: SV_LinkEdict (check, false);
512: continue;
513: }
514: if (check->v.solid == SOLID_NOT || check->v.solid == SOLID_TRIGGER)
515: { // corpse
516: check->v.mins[0] = check->v.mins[1] = 0;
517: VectorCopy (check->v.mins, check->v.maxs);
518: SV_LinkEdict (check, false);
519: continue;
520: }
521:
522: VectorCopy (pushorig, pusher->v.origin);
523: SV_LinkEdict (pusher, false);
524:
525: // if the pusher has a "blocked" function, call it
526: // otherwise, just stay in place until the obstacle is gone
527: if (pusher->v.blocked)
528: {
529: pr_global_struct->self = EDICT_TO_PROG(pusher);
530: pr_global_struct->other = EDICT_TO_PROG(check);
531: PR_ExecuteProgram (pusher->v.blocked);
532: }
533:
534: // move back any entities we already moved
535: for (i=0 ; i<num_moved ; i++)
536: {
537: VectorCopy (moved_from[i], moved_edict[i]->v.origin);
538: SV_LinkEdict (moved_edict[i], false);
539: }
540: return false;
541: }
542:
543: return true;
544: }
545:
546: /*
547: ============
548: SV_PushMove
549:
550: ============
551: */
552: void SV_PushMove (edict_t *pusher, float movetime)
553: {
554: int i;
555: vec3_t move;
556:
557: if (!pusher->v.velocity[0] && !pusher->v.velocity[1] && !pusher->v.velocity[2])
558: {
559: pusher->v.ltime += movetime;
560: return;
561: }
562:
563: for (i=0 ; i<3 ; i++)
564: move[i] = pusher->v.velocity[i] * movetime;
565:
566: if (SV_Push (pusher, move))
567: pusher->v.ltime += movetime;
568: }
569:
570:
571: /*
572: ================
573: SV_Physics_Pusher
574:
575: ================
576: */
577: void SV_Physics_Pusher (edict_t *ent)
578: {
579: float thinktime;
580: float oldltime;
581: float movetime;
582: vec3_t oldorg, move;
583: float l;
584:
585: oldltime = ent->v.ltime;
586:
587: thinktime = ent->v.nextthink;
588: if (thinktime < ent->v.ltime + host_frametime)
589: {
590: movetime = thinktime - ent->v.ltime;
591: if (movetime < 0)
592: movetime = 0;
593: }
594: else
595: movetime = host_frametime;
596:
597: if (movetime)
598: {
599: SV_PushMove (ent, movetime); // advances ent->v.ltime if not blocked
600: }
601:
602: if (thinktime > oldltime && thinktime <= ent->v.ltime)
603: {
604: VectorCopy (ent->v.origin, oldorg);
605: ent->v.nextthink = 0;
606: pr_global_struct->time = sv.time;
607: pr_global_struct->self = EDICT_TO_PROG(ent);
608: pr_global_struct->other = EDICT_TO_PROG(sv.edicts);
609: PR_ExecuteProgram (ent->v.think);
610: if (ent->free)
611: return;
612: VectorSubtract (ent->v.origin, oldorg, move);
613:
614: l = Length(move);
615: if (l > 1.0/64)
616: {
617: // Con_Printf ("**** snap: %f\n", Length (l));
618: VectorCopy (oldorg, ent->v.origin);
619: SV_Push (ent, move);
620: }
621:
622: }
623:
624: }
625:
626:
627: /*
628: =============
629: SV_Physics_None
630:
631: Non moving objects can only think
632: =============
633: */
634: void SV_Physics_None (edict_t *ent)
635: {
636: // regular thinking
637: SV_RunThink (ent);
638: }
639:
640: /*
641: =============
642: SV_Physics_Noclip
643:
644: A moving object that doesn't obey physics
645: =============
646: */
647: void SV_Physics_Noclip (edict_t *ent)
648: {
649: // regular thinking
650: if (!SV_RunThink (ent))
651: return;
652:
653: VectorMA (ent->v.angles, host_frametime, ent->v.avelocity, ent->v.angles);
654: VectorMA (ent->v.origin, host_frametime, ent->v.velocity, ent->v.origin);
655:
656: SV_LinkEdict (ent, false);
657: }
658:
659: /*
660: ==============================================================================
661:
662: TOSS / BOUNCE
663:
664: ==============================================================================
665: */
666:
667: /*
668: =============
669: SV_CheckWaterTransition
670:
671: =============
672: */
673: void SV_CheckWaterTransition (edict_t *ent)
674: {
675: int cont;
676:
677: cont = SV_PointContents (ent->v.origin);
678: if (!ent->v.watertype)
679: { // just spawned here
680: ent->v.watertype = cont;
681: ent->v.waterlevel = 1;
682: return;
683: }
684:
685: if (cont <= CONTENTS_WATER)
686: {
687: if (ent->v.watertype == CONTENTS_EMPTY)
688: { // just crossed into water
689: SV_StartSound (ent, 0, "misc/h2ohit1.wav", 255, 1);
690: }
691: ent->v.watertype = cont;
692: ent->v.waterlevel = 1;
693: }
694: else
695: {
696: if (ent->v.watertype != CONTENTS_EMPTY)
697: { // just crossed into water
698: SV_StartSound (ent, 0, "misc/h2ohit1.wav", 255, 1);
699: }
700: ent->v.watertype = CONTENTS_EMPTY;
701: ent->v.waterlevel = cont;
702: }
703: }
704:
705: /*
706: =============
707: SV_Physics_Toss
708:
709: Toss, bounce, and fly movement. When onground, do nothing.
710: =============
711: */
712: void SV_Physics_Toss (edict_t *ent)
713: {
714: trace_t trace;
715: vec3_t move;
716: float backoff;
717:
718: // regular thinking
719: if (!SV_RunThink (ent))
720: return;
721:
722: if (ent->v.velocity[2] > 0)
723: ent->v.flags = (int)ent->v.flags & ~FL_ONGROUND;
724:
725: // if onground, return without moving
726: if ( ((int)ent->v.flags & FL_ONGROUND) )
727: return;
728:
729: SV_CheckVelocity (ent);
730:
731: // add gravity
732: if (ent->v.movetype != MOVETYPE_FLY
733: && ent->v.movetype != MOVETYPE_FLYMISSILE)
734: SV_AddGravity (ent, 1.0);
735:
736: // move angles
737: VectorMA (ent->v.angles, host_frametime, ent->v.avelocity, ent->v.angles);
738:
739: // move origin
740: VectorScale (ent->v.velocity, host_frametime, move);
741: trace = SV_PushEntity (ent, move);
742: if (trace.fraction == 1)
743: return;
744: if (ent->free)
745: return;
746:
747: if (ent->v.movetype == MOVETYPE_BOUNCE)
748: backoff = 1.5;
749: else
750: backoff = 1;
751:
752: ClipVelocity (ent->v.velocity, trace.plane.normal, ent->v.velocity, backoff);
753:
754: // stop if on ground
755: if (trace.plane.normal[2] > 0.7)
756: {
757: if (ent->v.velocity[2] < 60 || ent->v.movetype != MOVETYPE_BOUNCE )
758: {
759: ent->v.flags = (int)ent->v.flags | FL_ONGROUND;
760: ent->v.groundentity = EDICT_TO_PROG(trace.ent);
761: VectorCopy (vec3_origin, ent->v.velocity);
762: VectorCopy (vec3_origin, ent->v.avelocity);
763: }
764: }
765:
766: // check for in water
767: SV_CheckWaterTransition (ent);
768: }
769:
770: /*
771: ===============================================================================
772:
773: STEPPING MOVEMENT
774:
775: ===============================================================================
776: */
777:
778: /*
779: =============
780: SV_Physics_Step
781:
782: Monsters freefall when they don't have a ground entity, otherwise
783: all movement is done with discrete steps.
784:
785: This is also used for objects that have become still on the ground, but
786: will fall if the floor is pulled out from under them.
787: FIXME: is this true?
788: =============
789: */
790: void SV_Physics_Step (edict_t *ent)
791: {
792: qboolean hitsound;
793:
794: // frefall if not onground
795: if ( ! ((int)ent->v.flags & (FL_ONGROUND | FL_FLY | FL_SWIM) ) )
796: {
797: if (ent->v.velocity[2] < movevars.gravity*-0.1)
798: hitsound = true;
799: else
800: hitsound = false;
801:
802: SV_AddGravity (ent, 1.0);
803: SV_CheckVelocity (ent);
804: SV_FlyMove (ent, host_frametime, NULL);
805: SV_LinkEdict (ent, true);
806:
807: if ( (int)ent->v.flags & FL_ONGROUND ) // just hit ground
808: {
809: if (hitsound)
810: SV_StartSound (ent, 0, "demon/dland2.wav", 255, 1);
811: }
812: }
813:
814: // regular thinking
815: SV_RunThink (ent);
816:
817: SV_CheckWaterTransition (ent);
818: }
819:
820: //============================================================================
821:
822: void SV_ProgStartFrame (void)
823: {
824: // let the progs know that a new frame has started
825: pr_global_struct->self = EDICT_TO_PROG(sv.edicts);
826: pr_global_struct->other = EDICT_TO_PROG(sv.edicts);
827: pr_global_struct->time = sv.time;
828: PR_ExecuteProgram (pr_global_struct->StartFrame);
829: }
830:
831: /*
832: ================
833: SV_RunEntity
834:
835: ================
836: */
837: void SV_RunEntity (edict_t *ent)
838: {
839: if (ent->v.lastruntime == (float)realtime)
840: return;
841: ent->v.lastruntime = (float)realtime;
842:
843: switch ( (int)ent->v.movetype)
844: {
845: case MOVETYPE_PUSH:
846: SV_Physics_Pusher (ent);
847: break;
848: case MOVETYPE_NONE:
849: SV_Physics_None (ent);
850: break;
851: case MOVETYPE_NOCLIP:
852: SV_Physics_Noclip (ent);
853: break;
854: case MOVETYPE_STEP:
855: SV_Physics_Step (ent);
856: break;
857: case MOVETYPE_TOSS:
858: case MOVETYPE_BOUNCE:
859: case MOVETYPE_FLY:
860: case MOVETYPE_FLYMISSILE:
861: SV_Physics_Toss (ent);
862: break;
863: default:
864: SV_Error ("SV_Physics: bad movetype %i", (int)ent->v.movetype);
865: }
866: }
867:
868: /*
869: ================
870: SV_RunNewmis
871:
872: ================
873: */
874: void SV_RunNewmis (void)
875: {
876: edict_t *ent;
877:
878: if (!pr_global_struct->newmis)
879: return;
880: ent = PROG_TO_EDICT(pr_global_struct->newmis);
881: host_frametime = 0.05;
882: pr_global_struct->newmis = 0;
883:
884: SV_RunEntity (ent);
885: }
886:
887: /*
888: ================
889: SV_Physics
890:
891: ================
892: */
893: void SV_Physics (void)
894: {
895: int i;
896: edict_t *ent;
897: static double old_time;
898:
899: // don't bother running a frame if sys_ticrate seconds haven't passed
900: host_frametime = realtime - old_time;
901: if (host_frametime < sv_mintic.value)
902: return;
903: if (host_frametime > sv_maxtic.value)
904: host_frametime = sv_maxtic.value;
905: old_time = realtime;
906:
907: pr_global_struct->frametime = host_frametime;
908:
909: SV_ProgStartFrame ();
910:
911: //
912: // treat each object in turn
913: // even the world gets a chance to think
914: //
915: ent = sv.edicts;
916: for (i=0 ; i<sv.num_edicts ; i++, ent = NEXT_EDICT(ent))
917: {
918: if (ent->free)
919: continue;
920:
921: if (pr_global_struct->force_retouch)
922: SV_LinkEdict (ent, true); // force retouch even for stationary
923:
924: if (i > 0 && i <= MAX_CLIENTS)
925: continue; // clients are run directly from packets
926:
927: SV_RunEntity (ent);
928: SV_RunNewmis ();
929: }
930:
931: if (pr_global_struct->force_retouch)
932: pr_global_struct->force_retouch--;
933: }
934:
935: void SV_SetMoveVars(void)
936: {
937: movevars.gravity = sv_gravity.value;
938: movevars.stopspeed = sv_stopspeed.value;
939: movevars.maxspeed = sv_maxspeed.value;
940: movevars.spectatormaxspeed = sv_spectatormaxspeed.value;
941: movevars.accelerate = sv_accelerate.value;
942: movevars.airaccelerate = sv_airaccelerate.value;
943: movevars.wateraccelerate = sv_wateraccelerate.value;
944: movevars.friction = sv_friction.value;
945: movevars.waterfriction = sv_waterfriction.value;
946: movevars.entgravity = 1.0;
947: }
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