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1.1 root 1: Texture16 nsquare = {
2: 0x0000, 0x7FFE, 0x7FFE, 0x7FFE,
3: 0x7FFE, 0x7FFE, 0x7FFE, 0x7E7E,
4: 0x7E7E, 0x7FFE, 0x7FFE, 0x7FFE,
5: 0x7FFE, 0x7FFE, 0x7FFE, 0x0000,
6: };
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