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1.1 root 1: Texture16 psquare = {
2: 0xFFFF, 0x8001, 0x8001, 0x8001,
3: 0x8001, 0x8001, 0x8001, 0x8181,
4: 0x8181, 0x8001, 0x8001, 0x8001,
5: 0x8001, 0x8001, 0x8001, 0xFFFF,
6: };
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