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researchv10 Dan Cross
Texture16 psquare = {
0xFFFF, 0x8001, 0x8001, 0x8001,
0x8001, 0x8001, 0x8001, 0x8181,
0x8181, 0x8001, 0x8001, 0x8001,
0x8001, 0x8001, 0x8001, 0xFFFF,
};
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