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1.1 ! root 1: Texture16 aim = { ! 2: 0xF01E, 0x8002, 0x8002, 0x8002, ! 3: 0x0000, 0x0100, 0x0100, 0x07C0, ! 4: 0x0100, 0x0100, 0x0000, 0x8002, ! 5: 0x8002, 0x8002, 0xF01E, 0x0000, ! 6: };
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