|
|
1.1 root 1: Texture16 aim = {
2: 0xF01E, 0x8002, 0x8002, 0x8002,
3: 0x0000, 0x0100, 0x0100, 0x07C0,
4: 0x0100, 0x0100, 0x0000, 0x8002,
5: 0x8002, 0x8002, 0xF01E, 0x0000,
6: };
This archive runs on limited infrastructure. Preserving old code on modern bandwidth. Automated agents are requested to crawl responsibly.