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researchv10 Dan Cross
Texture16 aim = {
0xF01E, 0x8002, 0x8002, 0x8002,
0x0000, 0x0100, 0x0100, 0x07C0,
0x0100, 0x0100, 0x0000, 0x8002,
0x8002, 0x8002, 0xF01E, 0x0000,
};
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