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researchv10 Dan Cross
Texture16 blah = {
0x0000, 0x0000, 0x0000, 0x0000,
0x07C0, 0x1C7E, 0x31E3, 0x210E,
0x6218, 0x4030, 0x4020, 0x4060,
0x60C0, 0x3F80, 0x0000, 0x0000,
};
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