|
|
1.1 root 1: Texture16 pcross = {
2: 0x0180, 0x0180, 0x0180, 0x0180,
3: 0x0180, 0x0180, 0x0180, 0xFE7F,
4: 0xFE7F, 0x0180, 0x0180, 0x0180,
5: 0x0180, 0x0180, 0x0180, 0x0180,
6: };
This archive runs on limited infrastructure. Preserving old code on modern bandwidth. Automated agents are requested to crawl responsibly.