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1.1 root 1: Texture16 die = {
2: 0x7FFE, 0x8001, 0x8001, 0x8C31,
3: 0x8C31, 0x8001, 0x8001, 0x8C31,
4: 0x8C31, 0x8001, 0x8001, 0x8C31,
5: 0x8C31, 0x8001, 0x8001, 0x7FFE,
6: };
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