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1.1 ! root 1: Texture16 gun = { ! 2: 0x0002, 0x0004, 0x0004, 0x0004, ! 3: 0xC032, 0x7FFA, 0x620C, 0x63F8, ! 4: 0x7FC0, 0xFA80, 0xA880, 0xDF00, ! 5: 0xA800, 0xD800, 0x7000, 0x0000, ! 6: };
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