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1.1 ! root 1: Texture16 hand = { ! 2: 0x0000, 0x0000, 0x0000, 0x1F00, ! 3: 0x20FE, 0x4EC2, 0x4AFC, 0x5290, ! 4: 0x67E0, 0x3CC0, 0x1F80, 0x0000, ! 5: 0x0000, 0x0000, 0x0000, 0x0000, ! 6: };
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