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1.1 root 1: Texture16 hand = {
2: 0x0000, 0x0000, 0x0000, 0x1F00,
3: 0x20FE, 0x4EC2, 0x4AFC, 0x5290,
4: 0x67E0, 0x3CC0, 0x1F80, 0x0000,
5: 0x0000, 0x0000, 0x0000, 0x0000,
6: };
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