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1.1 root 1: Texture16 skull = {
2: 0x0000, 0x0000, 0x0000, 0xC003,
3: 0xE7E7, 0x3FFC, 0x0FF0, 0x0DB0,
4: 0x07E0, 0x0660, 0x37EC, 0xE427,
5: 0xC3C3, 0x0000, 0x0000, 0x0000,
6: };
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