|
|
researchv10 Dan Cross
Texture16 skull = {
0x0000, 0x0000, 0x0000, 0xC003,
0xE7E7, 0x3FFC, 0x0FF0, 0x0DB0,
0x07E0, 0x0660, 0x37EC, 0xE427,
0xC3C3, 0x0000, 0x0000, 0x0000,
};
This archive runs on limited infrastructure. Preserving old code on modern bandwidth. Automated agents are requested to crawl responsibly.