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1.1 root 1: Texture16 checks = {
2: 0xCCCC, 0xCCCC, 0x3333, 0x3333,
3: 0xCCCC, 0xCCCC, 0x3333, 0x3333,
4: 0xCCCC, 0xCCCC, 0x3333, 0x3333,
5: 0xCCCC, 0xCCCC, 0x3333, 0x3333,
6: };
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