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researchv10 Dan Cross
Texture16 diag1:3 = {
0x2222, 0x1111, 0x8888, 0x4444,
0x2222, 0x1111, 0x8888, 0x4444,
0x2222, 0x1111, 0x8888, 0x4444,
0x2222, 0x1111, 0x8888, 0x4444,
};
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