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1.1 ! root 1: Texture16 fense1 = { ! 2: 0xC181, 0x6300, 0x3900, 0x1C00, ! 3: 0x0F80, 0x03C0, 0x0860, 0x0C30, ! 4: 0x0C30, 0x0610, 0x03C0, 0x01E0, ! 5: 0x0038, 0x009C, 0x00C6, 0x8183, ! 6: };
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