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1.1 ! root 1: Texture16 snake = { ! 2: 0xCCCC, 0xDDDD, 0x7777, 0x3333, ! 3: 0xCCCC, 0xDDDD, 0x7777, 0x3333, ! 4: 0xCCCC, 0xDDDD, 0x7777, 0x3333, ! 5: 0xCCCC, 0xDDDD, 0x7777, 0x3333, ! 6: };
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