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1.1 root 1: Texture16 structchar = {
2: 0x4444, 0x7777, 0xEEEE, 0x2222,
3: 0x4444, 0x7777, 0xEEEE, 0x2222,
4: 0x4444, 0x7777, 0xEEEE, 0x2222,
5: 0x4444, 0x7777, 0xEEEE, 0x2222,
6: };
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