Annotation of researchv10dc/630/man/src/p_man/man3/eq.3r, revision 1.1

1.1     ! root        1: .ds ZZ DEVELOPMENT PACKAGE
        !             2: .TH EQ 3R "630 MTG"
        !             3: .XE "eqpt()"
        !             4: .XE "eqrect()"
        !             5: .SH NAME
        !             6: eq: eqpt, eqrect \- compare for equality
        !             7: .SH SYNOPSIS
        !             8: .B #include <dmd.h>
        !             9: .sp
        !            10: .B int eqpt (p, q)
        !            11: .br
        !            12: .B Point p, q;
        !            13: .PP
        !            14: .B int eqrect (r, s)
        !            15: .br
        !            16: .B Rectangle r, s;
        !            17: .SH DESCRIPTION
        !            18: The
        !            19: .I eqpt
        !            20: function
        !            21: compares two Points
        !            22: and returns
        !            23: a 1 if the Points are equal or a 0 if they are unequal.
        !            24: Two Points
        !            25: are equal if the corresponding coordinates
        !            26: .I x
        !            27: and
        !            28: .I y
        !            29: are equal.
        !            30: .PP
        !            31: The
        !            32: .I eqrect
        !            33: function
        !            34: compares two Rectangles
        !            35: and returns
        !            36: a 1 if the Rectangles are equal or a 0 if they are unequal.
        !            37: Two Rectangles
        !            38: are equal if all four corresponding coordinates are equal.
        !            39: .SH EXAMPLE
        !            40: The
        !            41: .I eqmouse
        !            42: function
        !            43: determines if the current mouse coordinate equals \fIp\fR.
        !            44: The
        !            45: .I eqDrect
        !            46: function
        !            47: determines if the Rectangle passed equals \fIDrect\fR.
        !            48: .PP
        !            49: .RS 3
        !            50: .ft CM
        !            51: .nf
        !            52: #include <dmd.h>
        !            53: 
        !            54: eqmouse(p)
        !            55: Point p;
        !            56: {
        !            57:         return eqpt (mouse.xy, p);
        !            58: }
        !            59: 
        !            60: eqDrect(r)
        !            61: Rectangle r;
        !            62: {
        !            63:         return eqrect (Drect, r);
        !            64: }
        !            65: .fi
        !            66: .ft R
        !            67: .RE
        !            68: .SH SEE ALSO
        !            69: structures(3R).

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