Annotation of researchv10dc/630/man/src/p_man/man3/eq.3r, revision 1.1.1.1

1.1       root        1: .ds ZZ DEVELOPMENT PACKAGE
                      2: .TH EQ 3R "630 MTG"
                      3: .XE "eqpt()"
                      4: .XE "eqrect()"
                      5: .SH NAME
                      6: eq: eqpt, eqrect \- compare for equality
                      7: .SH SYNOPSIS
                      8: .B #include <dmd.h>
                      9: .sp
                     10: .B int eqpt (p, q)
                     11: .br
                     12: .B Point p, q;
                     13: .PP
                     14: .B int eqrect (r, s)
                     15: .br
                     16: .B Rectangle r, s;
                     17: .SH DESCRIPTION
                     18: The
                     19: .I eqpt
                     20: function
                     21: compares two Points
                     22: and returns
                     23: a 1 if the Points are equal or a 0 if they are unequal.
                     24: Two Points
                     25: are equal if the corresponding coordinates
                     26: .I x
                     27: and
                     28: .I y
                     29: are equal.
                     30: .PP
                     31: The
                     32: .I eqrect
                     33: function
                     34: compares two Rectangles
                     35: and returns
                     36: a 1 if the Rectangles are equal or a 0 if they are unequal.
                     37: Two Rectangles
                     38: are equal if all four corresponding coordinates are equal.
                     39: .SH EXAMPLE
                     40: The
                     41: .I eqmouse
                     42: function
                     43: determines if the current mouse coordinate equals \fIp\fR.
                     44: The
                     45: .I eqDrect
                     46: function
                     47: determines if the Rectangle passed equals \fIDrect\fR.
                     48: .PP
                     49: .RS 3
                     50: .ft CM
                     51: .nf
                     52: #include <dmd.h>
                     53: 
                     54: eqmouse(p)
                     55: Point p;
                     56: {
                     57:         return eqpt (mouse.xy, p);
                     58: }
                     59: 
                     60: eqDrect(r)
                     61: Rectangle r;
                     62: {
                     63:         return eqrect (Drect, r);
                     64: }
                     65: .fi
                     66: .ft R
                     67: .RE
                     68: .SH SEE ALSO
                     69: structures(3R).

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