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1.1 root 1: .ds ZZ DEVELOPMENT PACKAGE
2: .TH JCIRCLE 3L "630 MTG"
3: .XE "jcircle()"
4: .XE "jdisc()"
5: .XE "jarc()"
6: .SH NAME
7: jcircle, jdisc, jarc \- draw circle on display
8: .SH SYNOPSIS
9: .B #include <dmd.h>
10: .sp
11: .B void jcircle (p, r, f)
12: .PP
13: .B void jdisc (p, r, f)
14: .PP
15: .B void jarc (p, p1, p2, f)
16: .PP
17: .B Point p, p1, p2;
18: .br
19: .B int r;
20: .br
21: .B Code f;
22: .SH DESCRIPTION
23: The
24: .I jcircle
25: function
26: draws
27: the approximate circle of radius
28: .I r
29: centered at
30: .I p
31: with Code
32: .IR f
33: in the
34: display bitmap.
35: .PP
36: The
37: .I jdisc
38: function
39: draws a disc of radius
40: .I r
41: centered at
42: .I p
43: with Code
44: .IR f
45: in the
46: display bitmap.
47: .PP
48: The
49: .I jarc
50: function
51: draws the circular arc centered at
52: .I p
53: counterclockwise from
54: .I p1
55: to the point on the circle closest to
56: .I p2
57: with Code
58: .IR f
59: in the
60: display bitmap.
61: .PP
62: All coordinates and radii are in window coordinates.
63: Because the window is scaled,
64: these routines are actually implemented by calls to the ellipse routines.
65: .SH EXAMPLE
66: The following routine draws a row of eight circles,
67: a row of eight discs, and a row of eight arcs, scaled
68: to the shape of the window.
69: .PP
70: .RS 3
71: .ft CM
72: .nf
73: #include <dmd.h>
74:
75: draw()
76: {
77: Point p;
78: int i, r;
79:
80: r = 50;
81: p.y = 200;
82: for (p.x=100; p.x < XMAX-50; p.x+=120)
83: jcircle (p, r, F_XOR);
84: p.y = 600;
85: for (p.x=100; p.x < XMAX-50; p.x+=120)
86: jdisc (p, r, F_XOR);
87: p.y = 900;
88: for (p.x=100; p.x < XMAX-50; p.x+=120)
89: jarc (p, Pt(p.x-r, p.y), Pt(p.x+r,
90: p.y), F_XOR);
91:
92: request(KBD);
93: wait(KBD);
94: }
95: .fi
96: .ft R
97: .RE
98: .SH SEE ALSO
99: circle(3L), ellipse(3L), globals(3R), jellipse(3L),
100: structures(3R), transform(3R/3L).
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