Annotation of researchv10dc/cmd/gcc/obstack.h, revision 1.1.1.1

1.1       root        1: /* obstack.h - object stack macros
                      2:    Copyright (C) 1988 Free Software Foundation, Inc.
                      3: 
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                     81: source code for modules which are standard libraries that accompany the
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                     84:   4. You may not copy, sublicense, distribute or transfer this program
                     85: except as expressly provided under this License Agreement.  Any attempt
                     86: otherwise to copy, sublicense, distribute or transfer this program is void and
                     87: your rights to use the program under this License agreement shall be
                     88: automatically terminated.  However, parties who have received computer
                     89: software programs from you with this License Agreement will not have
                     90: their licenses terminated so long as such parties remain in full compliance.
                     91: 
                     92:   5. If you wish to incorporate parts of this program into other free
                     93: programs whose distribution conditions are different, write to the Free
                     94: Software Foundation at 675 Mass Ave, Cambridge, MA 02139.  We have not yet
                     95: worked out a simple rule that can be stated here, but we will often permit
                     96: this.  We will be guided by the two goals of preserving the free status of
                     97: all derivatives our free software and of promoting the sharing and reuse of
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                    100: 
                    101: In other words, you are welcome to use, share and improve this program.
                    102: You are forbidden to forbid anyone else to use, share and improve
                    103: what you give them.   Help stamp out software-hoarding!  */
                    104: 
                    105: 
                    106: /* Summary:
                    107: 
                    108: All the apparent functions defined here are macros. The idea
                    109: is that you would use these pre-tested macros to solve a
                    110: very specific set of problems, and they would run fast.
                    111: Caution: no side-effects in arguments please!! They may be
                    112: evaluated MANY times!!
                    113: 
                    114: These macros operate a stack of objects.  Each object starts life
                    115: small, and may grow to maturity.  (Consider building a word syllable
                    116: by syllable.)  An object can move while it is growing.  Once it has
                    117: been "finished" it never changes address again.  So the "top of the
                    118: stack" is typically an immature growing object, while the rest of the
                    119: stack is of mature, fixed size and fixed address objects.
                    120: 
                    121: These routines grab large chunks of memory, using a function you
                    122: supply, called `obstack_chunk_alloc'.  On occasion, they free chunks,
                    123: by calling `obstack_chunk_free'.  You must define them and declare
                    124: them before using any obstack macros.
                    125: 
                    126: Each independent stack is represented by a `struct obstack'.
                    127: Each of the obstack macros expects a pointer to such a structure
                    128: as the first argument.
                    129: 
                    130: One motivation for this package is the problem of growing char strings
                    131: in symbol tables.  Unless you are "facist pig with a read-only mind"
                    132: [Gosper's immortal quote from HAKMEM item 154, out of context] you
                    133: would not like to put any arbitrary upper limit on the length of your
                    134: symbols.
                    135: 
                    136: In practice this often means you will build many short symbols and a
                    137: few long symbols.  At the time you are reading a symbol you don't know
                    138: how long it is.  One traditional method is to read a symbol into a
                    139: buffer, realloc()ating the buffer every time you try to read a symbol
                    140: that is longer than the buffer.  This is beaut, but you still will
                    141: want to copy the symbol from the buffer to a more permanent
                    142: symbol-table entry say about half the time.
                    143: 
                    144: With obstacks, you can work differently.  Use one obstack for all symbol
                    145: names.  As you read a symbol, grow the name in the obstack gradually.
                    146: When the name is complete, finalize it.  Then, if the symbol exists already,
                    147: free the newly read name.
                    148: 
                    149: The way we do this is to take a large chunk, allocating memory from
                    150: low addresses.  When you want to build a aymbol in the chunk you just
                    151: add chars above the current "high water mark" in the chunk.  When you
                    152: have finished adding chars, because you got to the end of the symbol,
                    153: you know how long the chars are, and you can create a new object.
                    154: Mostly the chars will not burst over the highest address of the chunk,
                    155: because you would typically expect a chunk to be (say) 100 times as
                    156: long as an average object.
                    157: 
                    158: In case that isn't clear, when we have enough chars to make up
                    159: the object, THEY ARE ALREADY CONTIGUOUS IN THE CHUNK (guaranteed)
                    160: so we just point to it where it lies.  No moving of chars is
                    161: needed and this is the second win: potentially long strings need
                    162: never be explicitly shuffled. Once an object is formed, it does not
                    163: change its address during its lifetime.
                    164: 
                    165: When the chars burst over a chunk boundary, we allocate a larger
                    166: chunk, and then copy the partly formed object from the end of the old
                    167: chunk to the beggining of the new larger chunk.  We then carry on
                    168: accreting characters to the end of the object as we normaly would.
                    169: 
                    170: A special macro is provided to add a single char at a time to a
                    171: growing object.  This allows the use of register variables, which
                    172: break the ordinary 'growth' macro.
                    173: 
                    174: Summary:
                    175:        We allocate large chunks.
                    176:        We carve out one object at a time from the current chunk.
                    177:        Once carved, an object never moves.
                    178:        We are free to append data of any size to the currently
                    179:          growing object.
                    180:        Exactly one object is growing in an obstack at any one time.
                    181:        You can run one obstack per control block.
                    182:        You may have as many control blocks as you dare.
                    183:        Because of the way we do it, you can `unwind' a obstack
                    184:          back to a previous state. (You may remove objects much
                    185:          as you would with a stack.)
                    186: */
                    187: 
                    188: 
                    189: /* Don't do the contents of this file more than once.  */
                    190: 
                    191: #ifndef __OBSTACKS__
                    192: #define __OBSTACKS__
                    193: 
                    194: struct _obstack_chunk          /* Lives at front of each chunk. */
                    195: {
                    196:   char  *limit;                        /* 1 past end of this chunk */
                    197:   struct _obstack_chunk *prev; /* address of prior chunk or NULL */
                    198:   char contents[4];            /* objects begin here */
                    199: };
                    200: 
                    201: struct obstack         /* control current object in current chunk */
                    202: {
                    203:   long chunk_size;             /* preferred size to allocate chunks in */
                    204:   struct _obstack_chunk* chunk;        /* address of current struct obstack_chunk */
                    205:   char *object_base;           /* address of object we are building */
                    206:   char *next_free;             /* where to add next char to current object */
                    207:   char *chunk_limit;           /* address of char after current chunk */
                    208:   int  temp;                   /* Temporary for some macros.  */
                    209:   int   alignment_mask;                /* Mask of alignment for each object. */
                    210:   struct _obstack_chunk *(*chunkfun) (); /* User's fcn to allocate a chunk.  */
                    211:   void (*freefun) ();          /* User's function to free a chunk.  */
                    212: };
                    213: 
                    214: #ifdef __STDC__
                    215: 
                    216: /* Do the function-declarations after the structs
                    217:    but before defining the macros.  */
                    218: 
                    219: void obstack_init (struct obstack *obstack);
                    220: 
                    221: void * obstack_alloc (struct obstack *obstack, int size);
                    222: 
                    223: void * obstack_copy (struct obstack *obstack, void *address, int size);
                    224: void * obstack_copy0 (struct obstack *obstack, void *address, int size);
                    225: 
                    226: void obstack_free (struct obstack *obstack, void *block);
                    227: 
                    228: void obstack_blank (struct obstack *obstack, int size);
                    229: 
                    230: void obstack_grow (struct obstack *obstack, void *data, int size);
                    231: void obstack_grow0 (struct obstack *obstack, void *data, int size);
                    232: 
                    233: void obstack_1grow (struct obstack *obstack, int data_char);
                    234: 
                    235: void * obstack_finish (struct obstack *obstack);
                    236: 
                    237: int obstack_object_size (struct obstack *obstack);
                    238: 
                    239: int obstack_room (struct obstack *obstack);
                    240: void obstack_1grow_fast (struct obstack *obstack, int data_char);
                    241: void obstack_blank_fast (struct obstack *obstack, int size);
                    242: 
                    243: void * obstack_base (struct obstack *obstack);
                    244: void * obstack_next_free (struct obstack *obstack);
                    245: int obstack_alignment_mask (struct obstack *obstack);
                    246: int obstack_chunk_size (struct obstack *obstack);
                    247: 
                    248: #endif /* __STDC__ */
                    249: 
                    250: /* Non-ANSI C cannot really support alternative functions for these macros,
                    251:    so we do not declare them.  */
                    252: 
                    253: /* Pointer to beginning of object being allocated or to be allocated next.
                    254:    Note that this might not be the final address of the object
                    255:    because a new chunk might be needed to hold the final size.  */
                    256: 
                    257: #define obstack_base(h) ((h)->object_base)
                    258: 
                    259: /* Size for allocating ordinary chunks.  */
                    260: 
                    261: #define obstack_chunk_size(h) ((h)->chunk_size)
                    262: 
                    263: /* Pointer to next byte not yet allocated in current chunk.  */
                    264: 
                    265: #define obstack_next_free(h)   ((h)->next_free)
                    266: 
                    267: /* Mask specifying low bits that should be clear in address of an object.  */
                    268: 
                    269: #define obstack_alignment_mask(h) ((h)->alignment_mask)
                    270: 
                    271: #define obstack_init(h) \
                    272:   _obstack_begin ((h), 4096 - 4, 0, obstack_chunk_alloc, obstack_chunk_free)
                    273: 
                    274: #define obstack_begin(h, size) \
                    275:   _obstack_begin ((h), (size), 0, obstack_chunk_alloc, obstack_chunk_free)
                    276: 
                    277: #define obstack_1grow_fast(h,achar) (*((h)->next_free)++ = achar)
                    278: 
                    279: #define obstack_blank_fast(h,n) ((h)->next_free += (n))
                    280: 
                    281: #ifdef __GNUC__
                    282: 
                    283: /* For GNU C we can define these macros to compute all args only once
                    284:    without using a global variable.
                    285:    Also, we can avoid using the `temp' slot, to make faster code.  */
                    286: 
                    287: #define obstack_object_size(OBSTACK)                                   \
                    288:   ({ struct obstack *__o = (OBSTACK);                                  \
                    289:      (unsigned) (__o->next_free - __o->object_base); })
                    290: 
                    291: #define obstack_room(OBSTACK)                                          \
                    292:   ({ struct obstack *__o = (OBSTACK);                                  \
                    293:      (unsigned) (__o->chunk_limit - __o->next_free); })
                    294: 
                    295: #define obstack_grow(OBSTACK,where,length)                             \
                    296: ({ struct obstack *__o = (OBSTACK);                                    \
                    297:    int __len = (length);                                               \
                    298:    ((__o->next_free + __len > __o->chunk_limit)                                \
                    299:     ? _obstack_newchunk (__o, __len) : 0);                             \
                    300:    bcopy (where, __o->next_free, __len);                               \
                    301:    __o->next_free += __len;                                            \
                    302:    (void) 0; })
                    303: 
                    304: #define obstack_grow0(OBSTACK,where,length)                            \
                    305: ({ struct obstack *__o = (OBSTACK);                                    \
                    306:    int __len = (length);                                               \
                    307:    ((__o->next_free + __len + 1 > __o->chunk_limit)                    \
                    308:     ? _obstack_newchunk (__o, __len + 1) : 0),                         \
                    309:    bcopy (where, __o->next_free, __len),                               \
                    310:    __o->next_free += __len,                                            \
                    311:    *(__o->next_free)++ = 0;                                            \
                    312:    (void) 0; })
                    313: 
                    314: #define obstack_1grow(OBSTACK,datum)                                   \
                    315: ({ struct obstack *__o = (OBSTACK);                                    \
                    316:    ((__o->next_free + 1 > __o->chunk_limit)                            \
                    317:     ? _obstack_newchunk (__o, 1) : 0),                                 \
                    318:    *(__o->next_free)++ = (datum);                                      \
                    319:    (void) 0; })
                    320: 
                    321: #define obstack_blank(OBSTACK,length)                                  \
                    322: ({ struct obstack *__o = (OBSTACK);                                    \
                    323:    int __len = (length);                                               \
                    324:    ((__o->next_free + __len > __o->chunk_limit)                                \
                    325:     ? _obstack_newchunk (__o, __len) : 0);                             \
                    326:    __o->next_free += __len;                                            \
                    327:    (void) 0; })
                    328: 
                    329: #define obstack_alloc(OBSTACK,length)                                  \
                    330: ({ struct obstack *__h = (OBSTACK);                                    \
                    331:    obstack_blank (__h, (length));                                      \
                    332:    obstack_finish (__h); })
                    333: 
                    334: #define obstack_copy(OBSTACK,where,length)                             \
                    335: ({ struct obstack *__h = (OBSTACK);                                    \
                    336:    obstack_grow (__h, (where), (length));                              \
                    337:    obstack_finish (__h); })
                    338: 
                    339: #define obstack_copy0(OBSTACK,where,length)                            \
                    340: ({ struct obstack *__h = (OBSTACK);                                    \
                    341:    obstack_grow0 (__h, (where), (length));                             \
                    342:    obstack_finish (__h); })
                    343: 
                    344: #define obstack_finish(OBSTACK)                                        \
                    345: ({ struct obstack *__o = (OBSTACK);                                    \
                    346:    void *value = (void *) __o->object_base;                            \
                    347:    __o->next_free                                                      \
                    348:      = (char*)((int)(__o->next_free+__o->alignment_mask)               \
                    349:               & ~ (__o->alignment_mask));                              \
                    350:    ((__o->next_free - (char *)__o->chunk                               \
                    351:      > __o->chunk_limit - (char *)__o->chunk)                          \
                    352:     ? __o->next_free = __o->chunk_limit : 0);                          \
                    353:    __o->object_base = __o->next_free;                                  \
                    354:    value; })
                    355: 
                    356: #define obstack_free(OBSTACK, OBJ)                                     \
                    357: ({ struct obstack *__o = (OBSTACK);                                    \
                    358:    void *__obj = (OBJ);                                                        \
                    359:    if (__obj >= (void *)__o->chunk && __obj < (void *)__o->chunk_limit) \
                    360:      __o->next_free = __o->object_base = __obj;                                \
                    361:    else (obstack_free) (__o, __obj); })
                    362: 
                    363: #else /* not __GNUC__ */
                    364: 
                    365: /* The non-GNU macros copy the obstack-pointer into this global variable
                    366:    to avoid multiple evaluation.  */
                    367: 
                    368: extern struct obstack *_obstack;
                    369: 
                    370: #define obstack_object_size(h) \
                    371:  (unsigned) (_obstack = (h), (h)->next_free - (h)->object_base)
                    372: 
                    373: #define obstack_room(h)                \
                    374:  (unsigned) (_obstack = (h), (h)->chunk_limit - (h)->next_free)
                    375: 
                    376: #define obstack_grow(h,where,length)                                   \
                    377: ( (h)->temp = (length),                                                        \
                    378:   (((h)->next_free + (h)->temp > (h)->chunk_limit)                     \
                    379:    ? _obstack_newchunk ((h), (h)->temp) : 0),                          \
                    380:   bcopy (where, (h)->next_free, (h)->temp),                            \
                    381:   (h)->next_free += (h)->temp)
                    382: 
                    383: #define obstack_grow0(h,where,length)                                  \
                    384: ( (h)->temp = (length),                                                        \
                    385:   (((h)->next_free + (h)->temp + 1 > (h)->chunk_limit)                 \
                    386:    ? _obstack_newchunk ((h), (h)->temp + 1) : 0),                              \
                    387:   bcopy (where, (h)->next_free, (h)->temp),                            \
                    388:   (h)->next_free += (h)->temp,                                         \
                    389:   *((h)->next_free)++ = 0)
                    390: 
                    391: #define obstack_1grow(h,datum)                                         \
                    392: ( (((h)->next_free + 1 > (h)->chunk_limit)                             \
                    393:    ? _obstack_newchunk ((h), 1) : 0),                                  \
                    394:   *((h)->next_free)++ = (datum))
                    395: 
                    396: #define obstack_blank(h,length)                                                \
                    397: ( (h)->temp = (length),                                                        \
                    398:   (((h)->next_free + (h)->temp > (h)->chunk_limit)                     \
                    399:    ? _obstack_newchunk ((h), (h)->temp) : 0),                          \
                    400:   (h)->next_free += (h)->temp)
                    401: 
                    402: #define obstack_alloc(h,length)                                                \
                    403:  (obstack_blank ((h), (length)), obstack_finish ((h)))
                    404: 
                    405: #define obstack_copy(h,where,length)                                   \
                    406:  (obstack_grow ((h), (where), (length)), obstack_finish ((h)))
                    407: 
                    408: #define obstack_copy0(h,where,length)                                  \
                    409:  (obstack_grow0 ((h), (where), (length)), obstack_finish ((h)))
                    410: 
                    411: #define obstack_finish(h)                                              \
                    412: ( (h)->temp = (int) (h)->object_base,                                  \
                    413:   (h)->next_free                                                       \
                    414:     = (char*)((int)((h)->next_free+(h)->alignment_mask)                        \
                    415:              & ~ ((h)->alignment_mask)),                               \
                    416:   (((h)->next_free - (char *)(h)->chunk                                        \
                    417:     > (h)->chunk_limit - (char *)(h)->chunk)                           \
                    418:    ? ((h)->next_free = (h)->chunk_limit) : 0),                         \
                    419:   (h)->object_base = (h)->next_free,                                   \
                    420:   (char *) (h)->temp)
                    421: 
                    422: #ifdef __STDC__
                    423: #define obstack_free(h,obj)                                            \
                    424: ( (h)->temp = (char *)(obj) - (char *) (h)->chunk,                     \
                    425:   (((h)->temp >= 0 && (h)->temp < (h)->chunk_limit - (char *) (h)->chunk)\
                    426:    ? (int) ((h)->next_free = (h)->object_base                          \
                    427:            = (h)->temp + (char *) (h)->chunk)                          \
                    428:    : ((obstack_free) ((h), (h)->temp + (char *) (h)->chunk), 0)))
                    429: #else
                    430: #define obstack_free(h,obj)                                            \
                    431: ( (h)->temp = (char *)(obj) - (char *) (h)->chunk,                     \
                    432:   (((h)->temp >= 0 && (h)->temp < (h)->chunk_limit - (char *) (h)->chunk)\
                    433:    ? (int) ((h)->next_free = (h)->object_base                          \
                    434:            = (h)->temp + (char *) (h)->chunk)                          \
                    435:    : (int) _obstack_free ((h), (h)->temp + (char *) (h)->chunk)))
                    436: #endif
                    437: 
                    438: #endif /* not __GNUC__ */
                    439: 
                    440: #endif /* not __OBSTACKS__ */
                    441: 

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