Annotation of researchv10dc/man/adm/man9/bitblt.9, revision 1.1.1.1

1.1       root        1: .TH BITBLT 9.3
                      2: .CT 2 graphics
                      3: .SH NAME
                      4: Code, addr, bitblt, point, rectf, screenswap, segment, texture \- graphics functions
                      5: .SH SYNOPSIS
                      6: .B #include <jerq.h>
                      7: .PP
                      8: .B typedef int Code;
                      9: .br
                     10: .B "Code F_STORE, F_XOR, F_OR, F_CLR;
                     11: .PP
                     12: .B Word *addr(b, p)
                     13: .B "Bitmap *b; Point p;
                     14: .PP
                     15: .B void bitblt(sb, r, db, p, f)
                     16: .B "Bitmap *sb, *db; Rectangle r; Point p; Code f;
                     17: .PP
                     18: .B void point(b, p, f)
                     19: .B "Bitmap *b; Point p; Code f;
                     20: .PP
                     21: .B void rectf(b, r, f)
                     22: .B "Bitmap *b; Rectangle r; Code f;
                     23: .PP
                     24: .B void screenswap(b, r, s)
                     25: .B "Bitmap *b; Rectangle r, s;
                     26: .PP
                     27: .B void segment(b, p, q, f)
                     28: .B "Bitmap *b; Point p, q; Code f;
                     29: .PP
                     30: .B void texture(b, r, t, f)
                     31: .B "Bitmap *b; Rectangle r; Texture *t; Code f;
                     32: .SH DESCRIPTION
                     33: The type
                     34: .B Code
                     35: tells the graphics primitives what
                     36: operation perform.
                     37: The possible values are:
                     38: .nf
                     39: .IP
                     40: .de fx
                     41: \f5\&\\$1      \fI\\$2 \&\f5\\$3\fI \\$4
                     42: ..
                     43: .ta \w'\f5F_STORE\ 'u +\w'\fItarget 'u +\w'\f5&=\fI 'u
                     44: .fx F_STORE target = source
                     45: .fx F_OR target |= source
                     46: .fx F_XOR target ^= source
                     47: .fx F_CLR target &= ~source
                     48: .fi
                     49: .DT
                     50: .PP
                     51: In other words, if a
                     52: Rectangle
                     53: is copied to another place with Code
                     54: .BR F_OR ,
                     55: the result will be the bitwise
                     56: OR of the contents of the source
                     57: Rectangle
                     58: and the target area.
                     59: For operations with no explicit source, such as line drawing,
                     60: the source is taken to be an infinite bitmap with zeros everywhere
                     61: except on the object (e.g. line) generated by the operator,
                     62: with coordinates aligned with the destination bitmap.
                     63: .B F_STORE
                     64: is the same as
                     65: .B F_OR
                     66: for non-rectangular operations.
                     67: .PP
                     68: .I Addr
                     69: returns the address of the Word containing the bit
                     70: at Point
                     71: .I p
                     72: in the Bitmap
                     73: .IR b .
                     74: .PP
                     75: .I Bitblt
                     76: (bit-block transfer)
                     77: copies the data in Rectangle
                     78: .I r
                     79: in Bitmap
                     80: .I sb
                     81: to the congruent Rectangle with
                     82: .I origin
                     83: .I p
                     84: in Bitmap
                     85: .IR db .
                     86: The nature of the copy is specified by the Code
                     87: .IR f .
                     88: .PP
                     89: .I Point
                     90: draws the pixel at location
                     91: .I p
                     92: in the Bitmap
                     93: .I b
                     94: according to
                     95: .I Code
                     96: .IR f .
                     97: .PP
                     98: .I Screenswap
                     99: does an in-place exchange of the on-screen Rectangle
                    100: .I s
                    101: and the Rectangle
                    102: .I r
                    103: within the Bitmap
                    104: .IR b .
                    105: Its action is undefined if
                    106: .I r
                    107: and
                    108: .I s
                    109: are not congruent.
                    110: The Rectangle
                    111: .I s
                    112: is not
                    113: clipped to
                    114: the Bitmap
                    115: .IR b ,
                    116: only to the screen.
                    117: .PP
                    118: .I Segment
                    119: draws a line segment in Bitmap
                    120: .I b
                    121: from Point
                    122: .I p
                    123: to
                    124: .IR q ,
                    125: with Code
                    126: .IR f .
                    127: The segment is half-open:
                    128: .I p
                    129: is the first point of the segment and
                    130: .I q
                    131: is the first point beyond the segment,
                    132: so adjacent segments sharing endpoints abut.
                    133: Like all the other graphics operations,
                    134: .I segment
                    135: clips the line so that only the portion of the line intersecting the
                    136: bitmap is displayed.
                    137: .PP
                    138: .I Texture
                    139: draws, with function
                    140: .I f
                    141: in the Rectangle
                    142: .IR r 
                    143: in Bitmap
                    144: .IR b ,
                    145: the
                    146: Texture specified by
                    147: .IR t .
                    148: The texture is replicated to cover
                    149: .IR r .
                    150: .I Rectf
                    151: is equivalent to
                    152: .I texture
                    153: with
                    154: .I *t
                    155: set to all one's.
                    156: .PP
                    157: In the above definitions, the type Bitmap may
                    158: be replaced with Layer anywhere; see
                    159: .IR newlayer (9.2).
                    160: .SH SEE ALSO
                    161: .IR types (9.5)

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