Annotation of researchv10dc/man/mana/bridge.6, revision 1.1.1.1

1.1       root        1: .TH BRIDGE 6 alice
                      2: .CT 1 games
                      3: .SH NAME
                      4: bridge \- card game
                      5: .SH SYNOPSIS
                      6: .B /usr/games/bridge
                      7: [
                      8: .I arg ...
                      9: ]
                     10: .SH DESCRIPTION
                     11: .I Bridge
                     12: manages bridge games among four players.
                     13: A master process mediates the
                     14: flow of information between player processes.
                     15: Each player process is either a `robot' player or a
                     16: cursor-controlled screen
                     17: interface with a human player.
                     18: .PP
                     19: If several humans wish to play each invokes
                     20: .I bridge
                     21: and a rendezvous protocol hooks them together
                     22: in a common game.
                     23: Once the game is set up
                     24: .I bridge
                     25: displays a diagram
                     26: similar to those in newspaper
                     27: bridge columns.
                     28: .PP
                     29: Bids are coded
                     30: .B p
                     31: for pass,
                     32: .B d
                     33: for double,
                     34: .B 3n
                     35: for three notrump,
                     36: and so on.
                     37: Plays are coded
                     38: .B c3
                     39: for the club three,
                     40: .B ht
                     41: for the heart ten, and so on.
                     42: A menu of common commands appears at the
                     43: bottom of the screen; further help may be obtained by typing
                     44: .BR + .
                     45: .PP
                     46: Arguments take several forms:
                     47: .de X1
                     48: .TP
                     49: .B \\$1
                     50: .PD 0
                     51: .TP
                     52: .B \\$2
                     53: ..
                     54: .de X2
                     55: .TP
                     56: .BI \\$1 " \\$2"
                     57: .PD 0
                     58: .TP
                     59: .BI \\$3 \\$4
                     60: ..
                     61: .X2 \-h "nhumans" humans= nhumans
                     62: Join (or set up and join) a game with indicated number of human players.
                     63: .X2 \-s "seed" seed= seed
                     64: Initialize the random number generator.  Useful for duplicate play.
                     65: .X2 \-f "file" deck= file
                     66: Take the initial shuffled card deck from named file.
                     67: .X2 \-r "file" script= file
                     68: Make a record of the game in the named file.
                     69: .X2 \-d "dealership" dlr= dealership
                     70: Specify dealership with a one-letter direction code.
                     71: .X2 \-v "vulnerability" vuln= vulnerability
                     72: Specify vulnerability with one of these codes:
                     73: .B none
                     74: .B both
                     75: .BR n - s
                     76: .BR e - w .
                     77: .X1 -t tough
                     78: Do not display bidding history on player's screen.
                     79: .PD
                     80: .SH FILES
                     81: .TF /tmp/brdg.*
                     82: rendezvous files
                     83: .TP
                     84: .F /etc/termcap
                     85: .TP
                     86: .F DEBUG
                     87: recipient of debugging messages
                     88: .SH "SEE ALSO"
                     89: J. A. Reeds and L. A. Shepp,
                     90: .I Bridge: An exciting new card game,
                     91: TM 11217-840119-02,
                     92: TM 11218-840119-01.
                     93: .SH BUGS
                     94: Occasionally the whole program goes dead.
                     95: .br
                     96: The robots' bridge technique has subtle bugs.

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