Annotation of researchv10dc/man/mana/mille.6, revision 1.1

1.1     ! root        1: .TH MILLE 6
        !             2: .SH NAME
        !             3: mille \- card game
        !             4: .SH SYNOPSIS
        !             5: .B /usr/games/mille
        !             6: [
        !             7: .I file
        !             8: ]
        !             9: .SH DESCRIPTION
        !            10: .I Mille
        !            11: plays a two-handed game
        !            12: reminiscent of
        !            13: the Parker Brother's game of Mille Bournes.
        !            14: If a file name is given on the command line,
        !            15: the game saved in that file is started.
        !            16: .PP
        !            17: When a game is started up,
        !            18: the bottom of the score window will contain a list of commands.
        !            19: They are:
        !            20: .TP
        !            21: .B P
        !            22: Pick a card from the deck.
        !            23: This card is placed in the 
        !            24: .L P
        !            25: slot in your hand.
        !            26: .PD0
        !            27: .TP
        !            28: .B D
        !            29: Discard a card from your hand.
        !            30: To indicate which card,
        !            31: type the number of the card in the hand
        !            32: (or 
        !            33: .L P
        !            34: for the just-picked card)
        !            35: followed by a newline or space.
        !            36: .TP
        !            37: .B U
        !            38: Use a card.
        !            39: The card is again indicated by its number.
        !            40: .TP
        !            41: .B O
        !            42: Sort the cards in your hand.
        !            43: This command toggles on and off.
        !            44: .TP
        !            45: .B Q
        !            46: Quit the game.
        !            47: .TP
        !            48: .B S
        !            49: Save the game in a file.
        !            50: You will be asked for a file name.
        !            51: A newline without a name terminates the command, but not the game.
        !            52: .TP
        !            53: .B R
        !            54: Redraw the screen from scratch.
        !            55: .TP
        !            56: .B W
        !            57: Toggle window type.
        !            58: This switches the score window between the startup window
        !            59: (with all the command names)
        !            60: and the end-of-game window.
        !            61: The end-of-game window
        !            62: saves time by eliminating the switch at the end of the game
        !            63: to show the final score.
        !            64: .SS Cards
        !            65: The number of such cards appears after the card name:
        !            66: .PP
        !            67: .nf
        !            68: .ne 10
        !            69: .ta \w'Speed Limit (3)'u+3n \w'Speed Limit (3)'u+\w'End of Limit (6)'u+6n
        !            70: Hazard Repair  Safety
        !            71: .sp
        !            72: Out of Gas (2) Gasoline (6)    Extra Tank (1)
        !            73: Flat Tire (2)  Spare Tire (6)  Puncture Proof (1)
        !            74: Accident (2)   Repairs (6)     Driving Ace (1)
        !            75: Stop (4)       Go (14) Right of Way (1)
        !            76: Speed Limit (3)        End of Limit (6)
        !            77: .PP
        !            78: .ce
        !            79: 25 \- (10), 50 \- (10), 75 \- (10), 100 \- (12), 200 \- (4)
        !            80: .SS Rules
        !            81: The object of the game is to get a total of 5000 points
        !            82: in several hands.
        !            83: Each hand is a race to put down exactly 700 miles
        !            84: before your opponent does, making points on the way.
        !            85: .PP
        !            86: The game is played with a deck of 101 cards.
        !            87: .I Distance
        !            88: cards represent a number of miles traveled:
        !            89: 25, 50, 75, 100, and 200.
        !            90: When one is played,
        !            91: it adds that many miles to the player's trip so far this hand.
        !            92: .I Hazard
        !            93: cards prevent your opponent from putting down Distance cards.
        !            94: They can only be played if your opponent has a
        !            95: .I Go
        !            96: card on top of the Battle pile.
        !            97: The hazards are
        !            98: `Out of Gas,' `Accident', `Flat Tire',
        !            99: `Speed Limit and `Stop'.
        !           100: .I Remedy
        !           101: cards fix hazards:
        !           102: `Gasoline', `Repairs', `Spare Tire', `End of Limit',
        !           103: and `Go'.
        !           104: .I Safety
        !           105: cards prevent your opponent playing Hazard cards:
        !           106: `Extra Tank', `Driving Ace', `Puncture Proof',
        !           107: `Right of Way'.
        !           108: .PP
        !           109: The board is split into several areas.
        !           110: From top to bottom, they are:
        !           111: SAFETY AREA:
        !           112: (unlabeled) where the safeties will be placed.
        !           113: HAND:
        !           114: The cards in your hand.
        !           115: BATTLE:
        !           116: This is the Battle pile.
        !           117: where the Hazard and Remedy Cards are played,
        !           118: excep Speed Limit and End of Limit.
        !           119: Only the top card is displayed,
        !           120: as it is the only effective one.
        !           121: SPEED:
        !           122: The Speed pile.
        !           123: Speed Limit and End of Limit
        !           124: cards are played here
        !           125: to control the speed at which the player is allowed to put down miles.
        !           126: MILEAGE :
        !           127: Miles are placed.
        !           128: The total of the numbers shown here is the distance traveled so far.
        !           129: Not more than two 200-mile cards may be played in one turn.
        !           130: .PP
        !           131: The first pick alternates between the two players.
        !           132: Each turn usually starts with a pick from the deck.
        !           133: The player then plays a card,
        !           134: or if this is not possible or desirable,
        !           135: discards one.
        !           136: Normally, a play or discard of a single card
        !           137: constitutes a turn.
        !           138: If the card played is a safety,
        !           139: however,
        !           140: the same player takes another turn immediately.
        !           141: .PP
        !           142: This repeats until one of the players reaches exactly 700 points
        !           143: or the deck runs out.
        !           144: If someone reaches 700,
        !           145: they have the option of going for an `Extension',
        !           146: which means that the play continues until 1000 miles.
        !           147: .SS Hazards and Remedies
        !           148: .IP Go
        !           149: (Green Light)
        !           150: must be the top card on your Battle pile
        !           151: for you to play any mileage,
        !           152: unless you have played Right of Way.
        !           153: .IP Stop
        !           154: is played on your opponent's
        !           155: Go card.
        !           156: .IP "Speed Limit"
        !           157: is played on your opponent's Speed pile.
        !           158: Until they play an End of Limit
        !           159: they can only play 25 or 50 mile cards.
        !           160: .IP "End of Limit"
        !           161: is played on your Speed pile
        !           162: to nullify a Speed Limit.
        !           163: .IP "Out of Gas"
        !           164: is played on your opponent's Go.
        !           165: They must play  Gasoline
        !           166: and then Go before they can play any more mileage.
        !           167: .IP "Flat Tire"
        !           168: and Accident are played similarly.
        !           169: .PP
        !           170: .IP "Safety Cards"
        !           171: prevent your opponent
        !           172: from playing the corresponding Hazards
        !           173: for the rest of the hand.
        !           174: It cancels the hazard,
        !           175: and entitles the player to an extra turn.
        !           176: .IP "Right of Way"
        !           177: prevents both Stop and Speed Limit cards and acts
        !           178: as a permanent Go.
        !           179: .PP
        !           180: A hand ends whenever one player gets exactly 700 miles or the deck runs out.
        !           181: In that case, play continues until someone reaches 700,
        !           182: or neither player can use any cards in their hand.
        !           183: If the trip is completed after the deck runs out,
        !           184: this is called
        !           185: .IR "Delayed Action" .
        !           186: .PP
        !           187: Coup Fourre:
        !           188: This is a French fencing term for a counter-thrust move as part of a parry
        !           189: to an opponents attack.
        !           190: In Mille Bournes,
        !           191: it is used as follows:
        !           192: If an opponent plays a Hazard card,
        !           193: and you have the corresponding Safety in your hand,
        !           194: you play it immediately,
        !           195: eve before
        !           196: you draw.
        !           197: This immediately removes the Hazard card from your Battle pile,
        !           198: and protects you from that card for the rest of the game.
        !           199: This
        !           200: gives you more points.
        !           201: .PP
        !           202: .BR Scoring :
        !           203: Scores are totaled at the end of each hand,
        !           204: whether or not anyone completed the trip.
        !           205: The terms used in the Score window are:
        !           206: .PP
        !           207: .nf
        !           208: Milestones Played: sum of miles
        !           209: Each Safety: 100 points
        !           210: All 4 Safeties: 300 points
        !           211: Each Coup Foure:
        !           212: 300 points for each Coup Fourre accomplished.
        !           213: Trip Completed: 400 points
        !           214: Safe Trip: 300 points bonus for completing trip without 200 mile
        !           215: Delayed Action:
        !           216: 300 points for finishing after the deck was exhausted.
        !           217: Extension: 200 points bonus for a 1000 mile trip.
        !           218: Shut-Out: 500 points for completing while opponent has 0 miles
        !           219: .PP
        !           220: .SH AUTHOR
        !           221: Ken Arnold
        !           222: .SH "SEE ALSO"
        !           223: .IR curses (3)

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