Annotation of researchv10dc/man/mana/mille.6, revision 1.1.1.1

1.1       root        1: .TH MILLE 6
                      2: .SH NAME
                      3: mille \- card game
                      4: .SH SYNOPSIS
                      5: .B /usr/games/mille
                      6: [
                      7: .I file
                      8: ]
                      9: .SH DESCRIPTION
                     10: .I Mille
                     11: plays a two-handed game
                     12: reminiscent of
                     13: the Parker Brother's game of Mille Bournes.
                     14: If a file name is given on the command line,
                     15: the game saved in that file is started.
                     16: .PP
                     17: When a game is started up,
                     18: the bottom of the score window will contain a list of commands.
                     19: They are:
                     20: .TP
                     21: .B P
                     22: Pick a card from the deck.
                     23: This card is placed in the 
                     24: .L P
                     25: slot in your hand.
                     26: .PD0
                     27: .TP
                     28: .B D
                     29: Discard a card from your hand.
                     30: To indicate which card,
                     31: type the number of the card in the hand
                     32: (or 
                     33: .L P
                     34: for the just-picked card)
                     35: followed by a newline or space.
                     36: .TP
                     37: .B U
                     38: Use a card.
                     39: The card is again indicated by its number.
                     40: .TP
                     41: .B O
                     42: Sort the cards in your hand.
                     43: This command toggles on and off.
                     44: .TP
                     45: .B Q
                     46: Quit the game.
                     47: .TP
                     48: .B S
                     49: Save the game in a file.
                     50: You will be asked for a file name.
                     51: A newline without a name terminates the command, but not the game.
                     52: .TP
                     53: .B R
                     54: Redraw the screen from scratch.
                     55: .TP
                     56: .B W
                     57: Toggle window type.
                     58: This switches the score window between the startup window
                     59: (with all the command names)
                     60: and the end-of-game window.
                     61: The end-of-game window
                     62: saves time by eliminating the switch at the end of the game
                     63: to show the final score.
                     64: .SS Cards
                     65: The number of such cards appears after the card name:
                     66: .PP
                     67: .nf
                     68: .ne 10
                     69: .ta \w'Speed Limit (3)'u+3n \w'Speed Limit (3)'u+\w'End of Limit (6)'u+6n
                     70: Hazard Repair  Safety
                     71: .sp
                     72: Out of Gas (2) Gasoline (6)    Extra Tank (1)
                     73: Flat Tire (2)  Spare Tire (6)  Puncture Proof (1)
                     74: Accident (2)   Repairs (6)     Driving Ace (1)
                     75: Stop (4)       Go (14) Right of Way (1)
                     76: Speed Limit (3)        End of Limit (6)
                     77: .PP
                     78: .ce
                     79: 25 \- (10), 50 \- (10), 75 \- (10), 100 \- (12), 200 \- (4)
                     80: .SS Rules
                     81: The object of the game is to get a total of 5000 points
                     82: in several hands.
                     83: Each hand is a race to put down exactly 700 miles
                     84: before your opponent does, making points on the way.
                     85: .PP
                     86: The game is played with a deck of 101 cards.
                     87: .I Distance
                     88: cards represent a number of miles traveled:
                     89: 25, 50, 75, 100, and 200.
                     90: When one is played,
                     91: it adds that many miles to the player's trip so far this hand.
                     92: .I Hazard
                     93: cards prevent your opponent from putting down Distance cards.
                     94: They can only be played if your opponent has a
                     95: .I Go
                     96: card on top of the Battle pile.
                     97: The hazards are
                     98: `Out of Gas,' `Accident', `Flat Tire',
                     99: `Speed Limit and `Stop'.
                    100: .I Remedy
                    101: cards fix hazards:
                    102: `Gasoline', `Repairs', `Spare Tire', `End of Limit',
                    103: and `Go'.
                    104: .I Safety
                    105: cards prevent your opponent playing Hazard cards:
                    106: `Extra Tank', `Driving Ace', `Puncture Proof',
                    107: `Right of Way'.
                    108: .PP
                    109: The board is split into several areas.
                    110: From top to bottom, they are:
                    111: SAFETY AREA:
                    112: (unlabeled) where the safeties will be placed.
                    113: HAND:
                    114: The cards in your hand.
                    115: BATTLE:
                    116: This is the Battle pile.
                    117: where the Hazard and Remedy Cards are played,
                    118: excep Speed Limit and End of Limit.
                    119: Only the top card is displayed,
                    120: as it is the only effective one.
                    121: SPEED:
                    122: The Speed pile.
                    123: Speed Limit and End of Limit
                    124: cards are played here
                    125: to control the speed at which the player is allowed to put down miles.
                    126: MILEAGE :
                    127: Miles are placed.
                    128: The total of the numbers shown here is the distance traveled so far.
                    129: Not more than two 200-mile cards may be played in one turn.
                    130: .PP
                    131: The first pick alternates between the two players.
                    132: Each turn usually starts with a pick from the deck.
                    133: The player then plays a card,
                    134: or if this is not possible or desirable,
                    135: discards one.
                    136: Normally, a play or discard of a single card
                    137: constitutes a turn.
                    138: If the card played is a safety,
                    139: however,
                    140: the same player takes another turn immediately.
                    141: .PP
                    142: This repeats until one of the players reaches exactly 700 points
                    143: or the deck runs out.
                    144: If someone reaches 700,
                    145: they have the option of going for an `Extension',
                    146: which means that the play continues until 1000 miles.
                    147: .SS Hazards and Remedies
                    148: .IP Go
                    149: (Green Light)
                    150: must be the top card on your Battle pile
                    151: for you to play any mileage,
                    152: unless you have played Right of Way.
                    153: .IP Stop
                    154: is played on your opponent's
                    155: Go card.
                    156: .IP "Speed Limit"
                    157: is played on your opponent's Speed pile.
                    158: Until they play an End of Limit
                    159: they can only play 25 or 50 mile cards.
                    160: .IP "End of Limit"
                    161: is played on your Speed pile
                    162: to nullify a Speed Limit.
                    163: .IP "Out of Gas"
                    164: is played on your opponent's Go.
                    165: They must play  Gasoline
                    166: and then Go before they can play any more mileage.
                    167: .IP "Flat Tire"
                    168: and Accident are played similarly.
                    169: .PP
                    170: .IP "Safety Cards"
                    171: prevent your opponent
                    172: from playing the corresponding Hazards
                    173: for the rest of the hand.
                    174: It cancels the hazard,
                    175: and entitles the player to an extra turn.
                    176: .IP "Right of Way"
                    177: prevents both Stop and Speed Limit cards and acts
                    178: as a permanent Go.
                    179: .PP
                    180: A hand ends whenever one player gets exactly 700 miles or the deck runs out.
                    181: In that case, play continues until someone reaches 700,
                    182: or neither player can use any cards in their hand.
                    183: If the trip is completed after the deck runs out,
                    184: this is called
                    185: .IR "Delayed Action" .
                    186: .PP
                    187: Coup Fourre:
                    188: This is a French fencing term for a counter-thrust move as part of a parry
                    189: to an opponents attack.
                    190: In Mille Bournes,
                    191: it is used as follows:
                    192: If an opponent plays a Hazard card,
                    193: and you have the corresponding Safety in your hand,
                    194: you play it immediately,
                    195: eve before
                    196: you draw.
                    197: This immediately removes the Hazard card from your Battle pile,
                    198: and protects you from that card for the rest of the game.
                    199: This
                    200: gives you more points.
                    201: .PP
                    202: .BR Scoring :
                    203: Scores are totaled at the end of each hand,
                    204: whether or not anyone completed the trip.
                    205: The terms used in the Score window are:
                    206: .PP
                    207: .nf
                    208: Milestones Played: sum of miles
                    209: Each Safety: 100 points
                    210: All 4 Safeties: 300 points
                    211: Each Coup Foure:
                    212: 300 points for each Coup Fourre accomplished.
                    213: Trip Completed: 400 points
                    214: Safe Trip: 300 points bonus for completing trip without 200 mile
                    215: Delayed Action:
                    216: 300 points for finishing after the deck was exhausted.
                    217: Extension: 200 points bonus for a 1000 mile trip.
                    218: Shut-Out: 500 points for completing while opponent has 0 miles
                    219: .PP
                    220: .SH AUTHOR
                    221: Ken Arnold
                    222: .SH "SEE ALSO"
                    223: .IR curses (3)

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