Annotation of researchv10dc/man/mana/ogre.6, revision 1.1

1.1     ! root        1: .TH OGRE 6
        !             2: .SH NAME
        !             3: ogre \- war game
        !             4: .SH SYNOPSIS
        !             5: .B /usr/games/ogre
        !             6: [
        !             7: .I type
        !             8: ]
        !             9: .SH DESCRIPTION
        !            10: Ogre is a game of tank warfare in the 21st century.
        !            11: You command a force of infantry, armor, and howitzers pitted against a giant
        !            12: cybernetic tank, the Ogre.
        !            13: Your mission is to destroy the Ogre, or at least render it immobile, before it
        !            14: reaches and destroys your command post.
        !            15: .PP
        !            16: A more complete reference on how to play can be found in the Ogre rule book for
        !            17: the Metagaming MicroGame, now distributed by Steve Jackson's company.
        !            18: Here's some very sketchy and incomplete documentation for Ogre players:
        !            19: .PP
        !            20: The game has the following phases:
        !            21: .PP
        !            22: 1) Initialization.
        !            23: The player's armor units, infantry, and command post are placed on the map.
        !            24: Nothing can be placed on the leftmost 7 columns of hexes, or on craters (*'s),
        !            25: or on any unit already placed.
        !            26: Valid commands are:
        !            27: .nf
        !            28:            w   e
        !            29:         a         d    (hex movement keys)
        !            30:            z   x
        !            31:             place a:
        !            32:         H   howitzer
        !            33:         T   heavy tank
        !            34:         M   missile tank
        !            35:         G   GEV
        !            36:         I   Infantry unit (attack strength 3)
        !            37:         C   Command Post
        !            38: .fi
        !            39: on the space currently pointed at by the cursor.
        !            40: Note that these are capital letters.
        !            41: .PP
        !            42: Units are displayed as these characters, except infantry, which appear
        !            43: as '1', '2', or '3' depending on their attack strength.
        !            44: .PP
        !            45: 2) The Ogre (an O) now appears.
        !            46: .PP
        !            47: 3) You are given the opportunity to move all your vehicles and infantry that
        !            48: can move.
        !            49: The cursor motion keys are used to move the unit indicated by the cursor.
        !            50: Additionally, 's' or ' ' can be used to let a vehicle stay motionless.
        !            51: No vehicle can move through a crater hex, or into a hex occupied by another
        !            52: friendly unit on its last turn, although it can move through a friendly hex on
        !            53: its way elsewhere.
        !            54: Moving through the hex occupied by the Ogre is an attempt to ram the Ogre.
        !            55: This reduces the Ogre's treads by some amount, and destroys the unit.
        !            56: .PP
        !            57: 4) You now fire all your vehicles in range at designated targets on the Ogre.
        !            58: The following commands are used:
        !            59: .TP
        !            60: .B m
        !            61: fire at missiles
        !            62: .TP
        !            63: .B b
        !            64: fire at main batteries
        !            65: .TP
        !            66: .B s
        !            67: fire at secondary batteries
        !            68: .TP
        !            69: .B a
        !            70: fire at anti-personnel guns
        !            71: .TP
        !            72: .B t
        !            73: fire at treads
        !            74: .PP
        !            75: The odds of destroying the target are displayed, but no action is taken
        !            76: until 'r' is used, or until you run out of attack points (except for attacks on
        !            77: treads \- see below).
        !            78: (In the odds display, '+' means a sure thing.)
        !            79: .TP
        !            80: .B p
        !            81: Pass.
        !            82: The unit is passed over, and given the opportunity to fire later.
        !            83: .TP
        !            84: .B r
        !            85: resolve all allocations so far, and display the results.
        !            86: This is implied by 't', as tread attacks cannot be grouped.
        !            87: A resolve is done automatically when you run out of attacking units.
        !            88: .PP
        !            89: 5) Second movement phase for GEVs.
        !            90: Just like step 3, except that only GEVs can move.
        !            91: .PP
        !            92: 6) The Ogre moves.
        !            93: If it runs over any of your units, they are damaged or destroyed.
        !            94: .PP
        !            95: 7) The Ogre fires at all units in range.
        !            96: Destroyed units are removed from the map.
        !            97: Disabled units are displayed in lower case, and may not move or fire until the
        !            98: end of the NEXT Ogre attack.
        !            99: .PP
        !           100: Steps 3 through 7 are repeated until either
        !           101: a) the Ogre has no movement points left, in which case you win, or
        !           102: b) your command post is destroyed, in which case the Ogre wins.
        !           103: .SH MISCELLANEOUS
        !           104: .PP
        !           105: The display "a/r Dd Mm" means the unit concerned attacks at a, at range r,
        !           106: defends at d, and moves m hexes per turn.
        !           107: .PP
        !           108: The Ogre by default is a Mark III.
        !           109: An argument of '5' on the command line makes it a Mark V, and gives you more
        !           110: armor points.
        !           111: .PP
        !           112: The game can be interrupted at any point with a control-C.
        !           113: There's now no way to restart.
        !           114: .PP
        !           115: The paper game is copyright (c) 1977 by Steve Jackson.
        !           116: This computer implementation is copyright (c) 1984 by Michael Caplinger.
        !           117: .SH AUTHOR
        !           118: Michael Caplinger, Rice University ([email protected]), from a Microgame of the
        !           119: same name published by Metagaming of Austin, Texas, and written by Steve
        !           120: Jackson.
        !           121: This implementation is not authorized in any way by Mr. Jackson, and should not
        !           122: be sold for profit.
        !           123: .SH SEE ALSO
        !           124: .IR termcap (5)
        !           125: .SH BUGS
        !           126: .PP
        !           127: The Ogre sometimes gets confused and doesn't know where to go, so it oscillates
        !           128: from one hex to another, and then back.

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