Annotation of researchv10dc/man/mana/pengo.9, revision 1.1.1.1

1.1       root        1: .TH PENGO 9.6
                      2: .CT 1 games
                      3: .SH NAME
                      4: pengo \- squash the sno-bees
                      5: .SH SYNOPSIS
                      6: .B demo pengo
                      7: .PP
                      8: .SH DESCRIPTION
                      9: .I Pengo
                     10: plays the video game.
                     11: Any button replaces the penguin picture by the game.
                     12: .PP
                     13: The mouse
                     14: controls the movement of the penguin.
                     15: (The usual
                     16: .L hjkl
                     17: keys also move the penguin, with the
                     18: space bar stopping movement.)
                     19: .PP
                     20: .nf
                     21: Button 1:  Stop the penguin at the next block boundary.
                     22: Button 2:  Push (or break) a block, or splash the water boundary.
                     23: Button 3:  Display a menu to control aspects of the game.
                     24: .fi
                     25: .PP
                     26: The penguin moves in one
                     27: direction at constant speed unless acted upon by an outside force:
                     28: moving the mouse or encountering a wall or border.
                     29: If button 2 is pressed when a block is encountered then the block is
                     30: pushed.
                     31: If another block (or a wall) is behind the first then the block
                     32: will shatter, scoring 30 points.
                     33: Similarly breaking
                     34: an egg scores 500.
                     35: An unobstructed block will
                     36: slide until it hits an obstacle, sweeping along any
                     37: sno-bees in its path and crushing them.
                     38: Getting one sno-bee with a block scores 400 points, two 1600,
                     39: three 3200, four 6400.
                     40: .PP
                     41: Lining up the three blocks that bear crosses
                     42: is worth 5000 points if they are lined against a wall, 10000 otherwise.
                     43: Bonus penguins are given out every so often.
                     44: .PP
                     45: Pushing on the border
                     46: causes ripples to propagate along it, stunning any sno-bees that
                     47: are touching it.
                     48: A penguin may crush a stunned
                     49: sno-bee underfoot for 100 points.
                     50: .PP
                     51: Button 3 gets a menu with entries
                     52: .BR Pause ,
                     53: .BR Stats ,
                     54: .BR "New Game" ,
                     55: .BR Quit .
                     56: All require another click of button 3 to complete.
                     57: .B Stats
                     58: presents three sliders controlled by button 1:
                     59: .TP
                     60: .B C
                     61: Change
                     62: (% of time that the sno-bees change direction)
                     63: .TP
                     64: .B R
                     65: Random
                     66: (% of time that a random direction is chosen
                     67: when changing)
                     68: .TP
                     69: .B B
                     70: Break
                     71: % of time that a sno-bee will break a block
                     72: that is blocking its way).

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