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1.1 root 1: .TH PENGO 9.6
2: .CT 1 games
3: .SH NAME
4: pengo \- squash the sno-bees
5: .SH SYNOPSIS
6: .B demo pengo
7: .PP
8: .SH DESCRIPTION
9: .I Pengo
10: plays the video game.
11: Any button replaces the penguin picture by the game.
12: .PP
13: The mouse
14: controls the movement of the penguin.
15: (The usual
16: .L hjkl
17: keys also move the penguin, with the
18: space bar stopping movement.)
19: .PP
20: .nf
21: Button 1: Stop the penguin at the next block boundary.
22: Button 2: Push (or break) a block, or splash the water boundary.
23: Button 3: Display a menu to control aspects of the game.
24: .fi
25: .PP
26: The penguin moves in one
27: direction at constant speed unless acted upon by an outside force:
28: moving the mouse or encountering a wall or border.
29: If button 2 is pressed when a block is encountered then the block is
30: pushed.
31: If another block (or a wall) is behind the first then the block
32: will shatter, scoring 30 points.
33: Similarly breaking
34: an egg scores 500.
35: An unobstructed block will
36: slide until it hits an obstacle, sweeping along any
37: sno-bees in its path and crushing them.
38: Getting one sno-bee with a block scores 400 points, two 1600,
39: three 3200, four 6400.
40: .PP
41: Lining up the three blocks that bear crosses
42: is worth 5000 points if they are lined against a wall, 10000 otherwise.
43: Bonus penguins are given out every so often.
44: .PP
45: Pushing on the border
46: causes ripples to propagate along it, stunning any sno-bees that
47: are touching it.
48: A penguin may crush a stunned
49: sno-bee underfoot for 100 points.
50: .PP
51: Button 3 gets a menu with entries
52: .BR Pause ,
53: .BR Stats ,
54: .BR "New Game" ,
55: .BR Quit .
56: All require another click of button 3 to complete.
57: .B Stats
58: presents three sliders controlled by button 1:
59: .TP
60: .B C
61: Change
62: (% of time that the sno-bees change direction)
63: .TP
64: .B R
65: Random
66: (% of time that a random direction is chosen
67: when changing)
68: .TP
69: .B B
70: Break
71: % of time that a sno-bee will break a block
72: that is blocking its way).
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