Annotation of researchv10dc/man/mana/snake.6, revision 1.1

1.1     ! root        1: .TH SNAKE 6
        !             2: .CT 1 games
        !             3: .SH NAME
        !             4: snake, worm \- display chase games
        !             5: .SH SYNOPSIS
        !             6: .B /usr/games/snake
        !             7: .PP
        !             8: .B /usr/games/worm
        !             9: .SH DESCRIPTION
        !            10: .I Snake
        !            11: must be played on
        !            12: a HP2621 terminal or equivalent.
        !            13: The object of the game is to make as much money as possible without
        !            14: getting eaten by the snake.
        !            15: .PP
        !            16: You are represented on the screen by
        !            17: .BR I .
        !            18: The snake is 6 squares long, each marked
        !            19: .BR S .
        !            20: The money is
        !            21: .BR $ 
        !            22: and an exit is
        !            23: .BR # .
        !            24: Your score is posted in the upper left hand corner.
        !            25: .PP
        !            26: You can move around using keys
        !            27: .L h j k l
        !            28: for left, up, down, right.
        !            29: To earn money, move to the same square the money is on.
        !            30: A new
        !            31: .B $
        !            32: will appear when you earn the current one.
        !            33: As you get richer, the snake gets hungrier.
        !            34: To leave the game, move to the exit.
        !            35: .PP
        !            36: .I Worm
        !            37: also requires a 2621-compatible terminal.
        !            38: Once started, with
        !            39: .L h j k l
        !            40: keys as for
        !            41: .I snake,
        !            42: the worm moves forward unless directed otherwise.
        !            43: The object is to collect points displayed on the screen
        !            44: without running into the wall or any part of the worm itself.
        !            45: The points are added to the worm's length.

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