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1.1 root 1: .TH SNAKE 6
2: .CT 1 games
3: .SH NAME
4: snake, worm \- display chase games
5: .SH SYNOPSIS
6: .B /usr/games/snake
7: .PP
8: .B /usr/games/worm
9: .SH DESCRIPTION
10: .I Snake
11: must be played on
12: a HP2621 terminal or equivalent.
13: The object of the game is to make as much money as possible without
14: getting eaten by the snake.
15: .PP
16: You are represented on the screen by
17: .BR I .
18: The snake is 6 squares long, each marked
19: .BR S .
20: The money is
21: .BR $
22: and an exit is
23: .BR # .
24: Your score is posted in the upper left hand corner.
25: .PP
26: You can move around using keys
27: .L h j k l
28: for left, up, down, right.
29: To earn money, move to the same square the money is on.
30: A new
31: .B $
32: will appear when you earn the current one.
33: As you get richer, the snake gets hungrier.
34: To leave the game, move to the exit.
35: .PP
36: .I Worm
37: also requires a 2621-compatible terminal.
38: Once started, with
39: .L h j k l
40: keys as for
41: .I snake,
42: the worm moves forward unless directed otherwise.
43: The object is to collect points displayed on the screen
44: without running into the wall or any part of the worm itself.
45: The points are added to the worm's length.
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