Annotation of researchv10dc/man/mana/snake.6, revision 1.1.1.1

1.1       root        1: .TH SNAKE 6
                      2: .CT 1 games
                      3: .SH NAME
                      4: snake, worm \- display chase games
                      5: .SH SYNOPSIS
                      6: .B /usr/games/snake
                      7: .PP
                      8: .B /usr/games/worm
                      9: .SH DESCRIPTION
                     10: .I Snake
                     11: must be played on
                     12: a HP2621 terminal or equivalent.
                     13: The object of the game is to make as much money as possible without
                     14: getting eaten by the snake.
                     15: .PP
                     16: You are represented on the screen by
                     17: .BR I .
                     18: The snake is 6 squares long, each marked
                     19: .BR S .
                     20: The money is
                     21: .BR $ 
                     22: and an exit is
                     23: .BR # .
                     24: Your score is posted in the upper left hand corner.
                     25: .PP
                     26: You can move around using keys
                     27: .L h j k l
                     28: for left, up, down, right.
                     29: To earn money, move to the same square the money is on.
                     30: A new
                     31: .B $
                     32: will appear when you earn the current one.
                     33: As you get richer, the snake gets hungrier.
                     34: To leave the game, move to the exit.
                     35: .PP
                     36: .I Worm
                     37: also requires a 2621-compatible terminal.
                     38: Once started, with
                     39: .L h j k l
                     40: keys as for
                     41: .I snake,
                     42: the worm moves forward unless directed otherwise.
                     43: The object is to collect points displayed on the screen
                     44: without running into the wall or any part of the worm itself.
                     45: The points are added to the worm's length.

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