Annotation of researchv10dc/man/manb/monop.6, revision 1.1

1.1     ! root        1: .de Sc         \" start command list macro
        !             2: .ie n .PD 0
        !             3: .el .PD 0.5
        !             4: .sp
        !             5: ..
        !             6: .de Cm         \" define command macro
        !             7: .TP 10
        !             8: .ie t .BR "\\$1"
        !             9: .el .IR "\\$1"
        !            10: ..
        !            11: .de Ec         \" end command macro
        !            12: .PD 1
        !            13: ..
        !            14: .TH MONOP 6
        !            15: .SH NAME
        !            16: monop \- monopoly game
        !            17: .SH SYNOPSIS
        !            18: .B /usr/games/monop
        !            19: [ file ]
        !            20: .SH DESCRIPTION
        !            21: .I Monop
        !            22: is reminiscent of the Parker Brother's game Monopoly,
        !            23: and
        !            24: monitors a game among 1 to 9 users.
        !            25: It is assumed that the rules of Monopoly are known.
        !            26: The game follows the standard rules,
        !            27: with the exception that,
        !            28: if a property would go up for auction
        !            29: and there are only two solvent players,
        !            30: no auction is held and the property remains unowned.
        !            31: .PP
        !            32: The game, in effect,
        !            33: lends the player money,
        !            34: so it is possible to buy something which you cannot afford.
        !            35: However, as soon as a person goes into debt,
        !            36: he must fix the problem,
        !            37: .IR i.e. ,
        !            38: make himself solvent,
        !            39: before play can continue.
        !            40: If this is not possible,
        !            41: the player's property reverts to his debtee,
        !            42: either a player or the bank.
        !            43: A player can resign at any time to any person
        !            44: or the bank,
        !            45: which puts the property back on the board, unowned.
        !            46: .PP
        !            47: Any time that the response to a question is a
        !            48: .IR string ,
        !            49: e.g., a name, place or person,
        !            50: you can type `?'
        !            51: to get a list of valid answers.
        !            52: It is not possible to input a negative number,
        !            53: nor is it ever necessary.
        !            54: .Sc
        !            55: .IR "A Summary of Commands" :
        !            56: .Cm quit
        !            57: quit game:
        !            58: This allows you to quit the game.
        !            59: It asks you if you're sure.
        !            60: .Cm print
        !            61: print board:
        !            62: This prints out the current board.
        !            63: The columns have the following meanings
        !            64: (column headings are the same for the
        !            65: .BR where ,
        !            66: .BR "own holdings" ,
        !            67: and
        !            68: .B holdings
        !            69: commands):
        !            70: .PP
        !            71: .RS 10
        !            72: .TP "\w'Name\ \ 'u"
        !            73: Name
        !            74: The first ten characters of the name of the square
        !            75: .TP
        !            76: Own
        !            77: The \fInumber\fR of the owner of the property.
        !            78: .TP
        !            79: Price
        !            80: The cost of the property (if any)
        !            81: .TP
        !            82: Mg
        !            83: This field has a `*' in it if the property is mortgaged
        !            84: .TP
        !            85: #
        !            86: If the property is a Utility or Railroad, this is the number
        !            87: of such owned by the owner.
        !            88: If the property is land, this is the number of houses on it.
        !            89: .TP
        !            90: Rent
        !            91: Current rent on the property.
        !            92: If it is not owned, there is no rent.
        !            93: .RE
        !            94: .Cm where
        !            95: where players are:
        !            96: Tells you where all the players are.
        !            97: A `*' indicates the current player.
        !            98: .Cm "own\ holdings"
        !            99: List your own holdings,
        !           100: .IR i.e. ,
        !           101: money, get-out-of-jail-free cards, and property.
        !           102: .Cm holdings
        !           103: holdings list:
        !           104: Look at anyone's holdings.
        !           105: It will ask you whose holdings you wish to look at.
        !           106: When you are finished, type `done'.
        !           107: .Cm shell
        !           108: shell escape:
        !           109: Escape to a shell.
        !           110: When the shell dies,
        !           111: the program continues where you left off.
        !           112: .Cm mortgage
        !           113: mortgage property:
        !           114: Sets up a list of mortgageable property,
        !           115: and asks which you wish to mortgage.
        !           116: .Cm unmortgage
        !           117: unmortgage property:
        !           118: Unmortgage mortgaged property.
        !           119: .Cm buy
        !           120: buy houses:
        !           121: Sets up a list of monopolies on which you can buy houses.
        !           122: If there is more than one, it asks you which you want to buy for.
        !           123: It then asks you how many for each piece of property,
        !           124: giving the current amount in parentheses after the property name.
        !           125: If you build in an unbalanced manner
        !           126: (a disparity of more than one house within the same monopoly),
        !           127: it asks you to re-input things.
        !           128: .Cm sell
        !           129: sell houses:
        !           130: Sets up a list of monopolies from which you can sell houses.
        !           131: it operates in an analogous manner to
        !           132: .I buy
        !           133: .Cm card
        !           134: card for jail:
        !           135: Use a get-out-of-jail-free card to get out of jail.
        !           136: If you're not in jail,
        !           137: or you don't have one,
        !           138: it tells you so.
        !           139: .Cm pay
        !           140: pay for jail:
        !           141: Pay $50 to get out of jail,
        !           142: from whence you are put on Just Visiting.
        !           143: Difficult to do if you're not there.
        !           144: .Cm trade
        !           145: This allows you to trade with another player.
        !           146: It asks you whom you wish to trade with,
        !           147: and then asks you what each wishes to give up.
        !           148: You can get a summary at the end,
        !           149: and, in all cases,
        !           150: it asks for confirmation of the trade before doing it.
        !           151: .Cm resign
        !           152: Resign to another player or the bank.
        !           153: If you resign to the bank,
        !           154: all property reverts to its virgin state,
        !           155: and get-out-of-jail free cards revert to the deck.
        !           156: .Cm save
        !           157: save game:
        !           158: Save the current game in a file for later play.
        !           159: You can continue play after saving,
        !           160: either by adding the file in which you saved the game after the
        !           161: .I monop
        !           162: command,
        !           163: or by using the
        !           164: .I restore
        !           165: command (see below).
        !           166: It will ask you which file you wish to save it in,
        !           167: and, if the file exists, confirm that you wish to overwrite it.
        !           168: .Cm restore
        !           169: restore game:
        !           170: Read in a previously saved game from a file.
        !           171: It leaves the file intact.
        !           172: .Cm roll
        !           173: Roll the dice and move forward to your new location.  
        !           174: If you simply hit the <RETURN> key instead of a command,
        !           175: it is the same as typing
        !           176: .IR roll .
        !           177: .Ec
        !           178: .SH FILES
        !           179: /usr/games/lib/cards.pck       Chance and Community Chest cards
        !           180: .SH BUGS
        !           181: No command can be given an argument instead of a response to a query.

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