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1.1 root 1: .de Sc \" start command list macro
2: .ie n .PD 0
3: .el .PD 0.5
4: .sp
5: ..
6: .de Cm \" define command macro
7: .TP 10
8: .ie t .BR "\\$1"
9: .el .IR "\\$1"
10: ..
11: .de Ec \" end command macro
12: .PD 1
13: ..
14: .TH MONOP 6
15: .SH NAME
16: monop \- monopoly game
17: .SH SYNOPSIS
18: .B /usr/games/monop
19: [ file ]
20: .SH DESCRIPTION
21: .I Monop
22: is reminiscent of the Parker Brother's game Monopoly,
23: and
24: monitors a game among 1 to 9 users.
25: It is assumed that the rules of Monopoly are known.
26: The game follows the standard rules,
27: with the exception that,
28: if a property would go up for auction
29: and there are only two solvent players,
30: no auction is held and the property remains unowned.
31: .PP
32: The game, in effect,
33: lends the player money,
34: so it is possible to buy something which you cannot afford.
35: However, as soon as a person goes into debt,
36: he must fix the problem,
37: .IR i.e. ,
38: make himself solvent,
39: before play can continue.
40: If this is not possible,
41: the player's property reverts to his debtee,
42: either a player or the bank.
43: A player can resign at any time to any person
44: or the bank,
45: which puts the property back on the board, unowned.
46: .PP
47: Any time that the response to a question is a
48: .IR string ,
49: e.g., a name, place or person,
50: you can type `?'
51: to get a list of valid answers.
52: It is not possible to input a negative number,
53: nor is it ever necessary.
54: .Sc
55: .IR "A Summary of Commands" :
56: .Cm quit
57: quit game:
58: This allows you to quit the game.
59: It asks you if you're sure.
60: .Cm print
61: print board:
62: This prints out the current board.
63: The columns have the following meanings
64: (column headings are the same for the
65: .BR where ,
66: .BR "own holdings" ,
67: and
68: .B holdings
69: commands):
70: .PP
71: .RS 10
72: .TP "\w'Name\ \ 'u"
73: Name
74: The first ten characters of the name of the square
75: .TP
76: Own
77: The \fInumber\fR of the owner of the property.
78: .TP
79: Price
80: The cost of the property (if any)
81: .TP
82: Mg
83: This field has a `*' in it if the property is mortgaged
84: .TP
85: #
86: If the property is a Utility or Railroad, this is the number
87: of such owned by the owner.
88: If the property is land, this is the number of houses on it.
89: .TP
90: Rent
91: Current rent on the property.
92: If it is not owned, there is no rent.
93: .RE
94: .Cm where
95: where players are:
96: Tells you where all the players are.
97: A `*' indicates the current player.
98: .Cm "own\ holdings"
99: List your own holdings,
100: .IR i.e. ,
101: money, get-out-of-jail-free cards, and property.
102: .Cm holdings
103: holdings list:
104: Look at anyone's holdings.
105: It will ask you whose holdings you wish to look at.
106: When you are finished, type `done'.
107: .Cm shell
108: shell escape:
109: Escape to a shell.
110: When the shell dies,
111: the program continues where you left off.
112: .Cm mortgage
113: mortgage property:
114: Sets up a list of mortgageable property,
115: and asks which you wish to mortgage.
116: .Cm unmortgage
117: unmortgage property:
118: Unmortgage mortgaged property.
119: .Cm buy
120: buy houses:
121: Sets up a list of monopolies on which you can buy houses.
122: If there is more than one, it asks you which you want to buy for.
123: It then asks you how many for each piece of property,
124: giving the current amount in parentheses after the property name.
125: If you build in an unbalanced manner
126: (a disparity of more than one house within the same monopoly),
127: it asks you to re-input things.
128: .Cm sell
129: sell houses:
130: Sets up a list of monopolies from which you can sell houses.
131: it operates in an analogous manner to
132: .I buy
133: .Cm card
134: card for jail:
135: Use a get-out-of-jail-free card to get out of jail.
136: If you're not in jail,
137: or you don't have one,
138: it tells you so.
139: .Cm pay
140: pay for jail:
141: Pay $50 to get out of jail,
142: from whence you are put on Just Visiting.
143: Difficult to do if you're not there.
144: .Cm trade
145: This allows you to trade with another player.
146: It asks you whom you wish to trade with,
147: and then asks you what each wishes to give up.
148: You can get a summary at the end,
149: and, in all cases,
150: it asks for confirmation of the trade before doing it.
151: .Cm resign
152: Resign to another player or the bank.
153: If you resign to the bank,
154: all property reverts to its virgin state,
155: and get-out-of-jail free cards revert to the deck.
156: .Cm save
157: save game:
158: Save the current game in a file for later play.
159: You can continue play after saving,
160: either by adding the file in which you saved the game after the
161: .I monop
162: command,
163: or by using the
164: .I restore
165: command (see below).
166: It will ask you which file you wish to save it in,
167: and, if the file exists, confirm that you wish to overwrite it.
168: .Cm restore
169: restore game:
170: Read in a previously saved game from a file.
171: It leaves the file intact.
172: .Cm roll
173: Roll the dice and move forward to your new location.
174: If you simply hit the <RETURN> key instead of a command,
175: it is the same as typing
176: .IR roll .
177: .Ec
178: .SH FILES
179: /usr/games/lib/cards.pck Chance and Community Chest cards
180: .SH BUGS
181: No command can be given an argument instead of a response to a query.
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