Annotation of researchv10dc/man/manb/monop.6, revision 1.1.1.1

1.1       root        1: .de Sc         \" start command list macro
                      2: .ie n .PD 0
                      3: .el .PD 0.5
                      4: .sp
                      5: ..
                      6: .de Cm         \" define command macro
                      7: .TP 10
                      8: .ie t .BR "\\$1"
                      9: .el .IR "\\$1"
                     10: ..
                     11: .de Ec         \" end command macro
                     12: .PD 1
                     13: ..
                     14: .TH MONOP 6
                     15: .SH NAME
                     16: monop \- monopoly game
                     17: .SH SYNOPSIS
                     18: .B /usr/games/monop
                     19: [ file ]
                     20: .SH DESCRIPTION
                     21: .I Monop
                     22: is reminiscent of the Parker Brother's game Monopoly,
                     23: and
                     24: monitors a game among 1 to 9 users.
                     25: It is assumed that the rules of Monopoly are known.
                     26: The game follows the standard rules,
                     27: with the exception that,
                     28: if a property would go up for auction
                     29: and there are only two solvent players,
                     30: no auction is held and the property remains unowned.
                     31: .PP
                     32: The game, in effect,
                     33: lends the player money,
                     34: so it is possible to buy something which you cannot afford.
                     35: However, as soon as a person goes into debt,
                     36: he must fix the problem,
                     37: .IR i.e. ,
                     38: make himself solvent,
                     39: before play can continue.
                     40: If this is not possible,
                     41: the player's property reverts to his debtee,
                     42: either a player or the bank.
                     43: A player can resign at any time to any person
                     44: or the bank,
                     45: which puts the property back on the board, unowned.
                     46: .PP
                     47: Any time that the response to a question is a
                     48: .IR string ,
                     49: e.g., a name, place or person,
                     50: you can type `?'
                     51: to get a list of valid answers.
                     52: It is not possible to input a negative number,
                     53: nor is it ever necessary.
                     54: .Sc
                     55: .IR "A Summary of Commands" :
                     56: .Cm quit
                     57: quit game:
                     58: This allows you to quit the game.
                     59: It asks you if you're sure.
                     60: .Cm print
                     61: print board:
                     62: This prints out the current board.
                     63: The columns have the following meanings
                     64: (column headings are the same for the
                     65: .BR where ,
                     66: .BR "own holdings" ,
                     67: and
                     68: .B holdings
                     69: commands):
                     70: .PP
                     71: .RS 10
                     72: .TP "\w'Name\ \ 'u"
                     73: Name
                     74: The first ten characters of the name of the square
                     75: .TP
                     76: Own
                     77: The \fInumber\fR of the owner of the property.
                     78: .TP
                     79: Price
                     80: The cost of the property (if any)
                     81: .TP
                     82: Mg
                     83: This field has a `*' in it if the property is mortgaged
                     84: .TP
                     85: #
                     86: If the property is a Utility or Railroad, this is the number
                     87: of such owned by the owner.
                     88: If the property is land, this is the number of houses on it.
                     89: .TP
                     90: Rent
                     91: Current rent on the property.
                     92: If it is not owned, there is no rent.
                     93: .RE
                     94: .Cm where
                     95: where players are:
                     96: Tells you where all the players are.
                     97: A `*' indicates the current player.
                     98: .Cm "own\ holdings"
                     99: List your own holdings,
                    100: .IR i.e. ,
                    101: money, get-out-of-jail-free cards, and property.
                    102: .Cm holdings
                    103: holdings list:
                    104: Look at anyone's holdings.
                    105: It will ask you whose holdings you wish to look at.
                    106: When you are finished, type `done'.
                    107: .Cm shell
                    108: shell escape:
                    109: Escape to a shell.
                    110: When the shell dies,
                    111: the program continues where you left off.
                    112: .Cm mortgage
                    113: mortgage property:
                    114: Sets up a list of mortgageable property,
                    115: and asks which you wish to mortgage.
                    116: .Cm unmortgage
                    117: unmortgage property:
                    118: Unmortgage mortgaged property.
                    119: .Cm buy
                    120: buy houses:
                    121: Sets up a list of monopolies on which you can buy houses.
                    122: If there is more than one, it asks you which you want to buy for.
                    123: It then asks you how many for each piece of property,
                    124: giving the current amount in parentheses after the property name.
                    125: If you build in an unbalanced manner
                    126: (a disparity of more than one house within the same monopoly),
                    127: it asks you to re-input things.
                    128: .Cm sell
                    129: sell houses:
                    130: Sets up a list of monopolies from which you can sell houses.
                    131: it operates in an analogous manner to
                    132: .I buy
                    133: .Cm card
                    134: card for jail:
                    135: Use a get-out-of-jail-free card to get out of jail.
                    136: If you're not in jail,
                    137: or you don't have one,
                    138: it tells you so.
                    139: .Cm pay
                    140: pay for jail:
                    141: Pay $50 to get out of jail,
                    142: from whence you are put on Just Visiting.
                    143: Difficult to do if you're not there.
                    144: .Cm trade
                    145: This allows you to trade with another player.
                    146: It asks you whom you wish to trade with,
                    147: and then asks you what each wishes to give up.
                    148: You can get a summary at the end,
                    149: and, in all cases,
                    150: it asks for confirmation of the trade before doing it.
                    151: .Cm resign
                    152: Resign to another player or the bank.
                    153: If you resign to the bank,
                    154: all property reverts to its virgin state,
                    155: and get-out-of-jail free cards revert to the deck.
                    156: .Cm save
                    157: save game:
                    158: Save the current game in a file for later play.
                    159: You can continue play after saving,
                    160: either by adding the file in which you saved the game after the
                    161: .I monop
                    162: command,
                    163: or by using the
                    164: .I restore
                    165: command (see below).
                    166: It will ask you which file you wish to save it in,
                    167: and, if the file exists, confirm that you wish to overwrite it.
                    168: .Cm restore
                    169: restore game:
                    170: Read in a previously saved game from a file.
                    171: It leaves the file intact.
                    172: .Cm roll
                    173: Roll the dice and move forward to your new location.  
                    174: If you simply hit the <RETURN> key instead of a command,
                    175: it is the same as typing
                    176: .IR roll .
                    177: .Ec
                    178: .SH FILES
                    179: /usr/games/lib/cards.pck       Chance and Community Chest cards
                    180: .SH BUGS
                    181: No command can be given an argument instead of a response to a query.

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