|
|
1.1 ! root 1: typedef struct { int x, y;} Point; ! 2: extern Point map(), a, b, c; ! 3: main () ! 4: { register Point *pt, *ppt; ! 5: Point x, y, z; ! 6: x = y = z; ! 7: *pt++ = map (*ppt++); ! 8: a = b = c; ! 9: (void) map(a = b = c); ! 10: if((a = x = map()).y) ! 11: ; ! 12: if((b = a = map()).y) ! 13: ; ! 14: } ! 15: struct a {long p, q; char s;}; ! 16: struct a f(); ! 17: x0x() ! 18: { struct a v, x, y; ! 19: if((v=f()).s); ! 20: v = x = y; ! 21: return(f().s); ! 22: } ! 23: a22(){ ! 24: double d; ! 25: int i, j; ! 26: short x, y; ! 27: x = x/y; ! 28: x /= y; ! 29: i /= d; ! 30: j = i / d; ! 31: j = i * d; i *= d; ! 32: }
This archive runs on limited infrastructure. Preserving old code on modern bandwidth. Automated agents are requested to crawl responsibly.