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1.1 root 1: typedef struct { int x, y;} Point;
2: extern Point map(), a, b, c;
3: main ()
4: { register Point *pt, *ppt;
5: Point x, y, z;
6: x = y = z;
7: *pt++ = map (*ppt++);
8: a = b = c;
9: (void) map(a = b = c);
10: if((a = x = map()).y)
11: ;
12: if((b = a = map()).y)
13: ;
14: }
15: struct a {long p, q; char s;};
16: struct a f();
17: x0x()
18: { struct a v, x, y;
19: if((v=f()).s);
20: v = x = y;
21: return(f().s);
22: }
23: a22(){
24: double d;
25: int i, j;
26: short x, y;
27: x = x/y;
28: x /= y;
29: i /= d;
30: j = i / d;
31: j = i * d; i *= d;
32: }
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