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1.1 ! root 1: main() ! 2: { unsigned short a, b; ! 3: a = b ? 1 : 0; ! 4: } ! 5: struct vertex { double x, y;}; ! 6: double dist(); ! 7: flip(v) ! 8: register struct vertex *v; ! 9: { ! 10: struct vertex p; ! 11: if(dist(p.x, p.y)<dist(v->x, v->y)) ! 12: return(1); ! 13: return(0); ! 14: } ! 15: f() ! 16: { ! 17: double x[10], step; ! 18: int n; ! 19: step = (x[n-1]-x[0])/(n-1); ! 20: } ! 21: eval(n,x,f,d,m,p,g) ! 22: int n,m; ! 23: double x[], f[], d[], p[], g[]; ! 24: { int i, j; ! 25: g[i] = f[j] + (f[j+1]-f[j])*(p[i]-x[j])/(x[j+1]-x[j]); ! 26: }
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