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1.1 ! root 1: #include "map.h" ! 2: ! 3: int ! 4: Xazequalarea(struct place *place, double *x, double *y) ! 5: { ! 6: double r; ! 7: r = sqrt(1. - place->nlat.s); ! 8: *x = - r * place->wlon.s; ! 9: *y = - r * place->wlon.c; ! 10: return(1); ! 11: } ! 12: ! 13: proj ! 14: azequalarea(void) ! 15: { ! 16: return(Xazequalarea); ! 17: }
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