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1.1 root 1: #include "map.h"
2:
3: int
4: Xazequalarea(struct place *place, double *x, double *y)
5: {
6: double r;
7: r = sqrt(1. - place->nlat.s);
8: *x = - r * place->wlon.s;
9: *y = - r * place->wlon.c;
10: return(1);
11: }
12:
13: proj
14: azequalarea(void)
15: {
16: return(Xazequalarea);
17: }
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