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1.1 ! root 1: #include "map.h" ! 2: ! 3: static double v3,u2,u3,a,b; /*v=view,p=obj,u=unit.y*/ ! 4: ! 5: static int ! 6: Xharrison(struct place *place, double *x, double *y) ! 7: { ! 8: double p1 = -place->nlat.c*place->wlon.s; ! 9: double p2 = -place->nlat.c*place->wlon.c; ! 10: double p3 = place->nlat.s; ! 11: double d = b + u3*p2 - u2*p3; ! 12: double t; ! 13: if(d < .01) ! 14: return -1; ! 15: t = a/d; ! 16: if(v3*place->nlat.s < 1.) ! 17: return -1; ! 18: *y = t*p2*u2 + (v3-t*(v3-p3))*u3; ! 19: *x = t*p1; ! 20: if(t < 0) ! 21: return 0; ! 22: if(*x * *x + *y * *y > 16) ! 23: return -1; ! 24: return 1; ! 25: } ! 26: ! 27: proj ! 28: harrison(double r, double alpha) ! 29: { ! 30: u2 = cos(alpha*RAD); ! 31: u3 = sin(alpha*RAD); ! 32: v3 = r; ! 33: b = r*u2; ! 34: a = 1 + b; ! 35: if(r<1.001 || a<sqrt(r*r-1)) ! 36: return 0; ! 37: return Xharrison; ! 38: }
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