Annotation of researchv10no/games/atc/atc.doc, revision 1.1.1.1

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                      2: 
                      3: 
                      4:                       AIR TRAFFIC CONTROL SIMULATION
                      5: 
                      6:                              James J. Gillogly
                      7: 
                      8: 
                      9: 1_. Introduction____________
                     10: 
                     11:      ATC is a real-time simulation game running under UNIX on the VAX and
                     12: 
                     13: PDP-11/45 at Rand.  The user, as an air traffic controller, manages the
                     14: 
                     15: area around one or more airports.  He must issue commands to the twenty-six
                     16: 
                     17: airplanes that appear during the course of the game, guiding each to the
                     18: 
                     19: destination listed on its flight plan, while maintaining a high level of
                     20: 
                     21: safety (i.e., observing all the relevant FAA regulations).  The airspace
                     22: 
                     23: includes airways linking entry/exit fixes at the edges of the screen,
                     24: 
                     25: airports, and navaids (navigational aids, radio beacons).  ATC simulates
                     26: 
                     27: the controller's radar terminal on the Ann Arbor screen, using cursor
                     28: 
                     29: positioning to move the planes.  ATC is based on a game by David Mannering,
                     30: 
                     31: a former air traffic controller.  This version benefitted from design
                     32: 
                     33: decisions and helpful suggestions by Bob Wesson (project leader), Keith
                     34: 
                     35: Wescourt, Stockton Gaines, and others in the Air Traffic Control project.
                     36: 
                     37: 
                     38: 2_. Usage_____
                     39: 
                     40:      To start ATC from the UNIX command level, give the command
                     41: 
                     42:         % atc
                     43: 
                     44: This will bring the simulated radar display to the screen.  ATC prompts for
                     45: 
                     46: the game time with:
                     47: 
                     48:         <  >
                     49: 
                     50:      Enter the time in minutes -- the value must be between 16 and 99.  In
                     51: 
                     52: a 99-minute game the planes will be spaced out rather well; a 30-minute
                     53: 
                     54: game is difficult, even for an experienced player.  ATC continually
                     55: 
                     56: displays the amount of time remaining.
                     57: 
                     58: 
                     59: 
                     60: 
                     61:                                -2-
                     62: 
                     63: 
                     64:      Several options are available as flags on the "atc" command.
                     65: 
                     66: 
                     67:         -u=<string>    :  Use the file specified by the string to find
                     68:                           the airspace, which is either specified with
                     69:                           -a (below) or defaulted.  The default file is
                     70:                           ~jim/atc/airspaces on the VAX, and
                     71:                           /mnt/jim/atc/airspaces on the PDP-11/45.
                     72: 
                     73:         -a=<string>    :  Use the airspace identified by the string.
                     74:                           (The default airspace is called "Apple1"
                     75:                           and corresponds to the first airspace in
                     76:                           Mannering's version of ATC.)
                     77: 
                     78:         -s=<seed>      :  The seed is a string of digits (32 bits worth)
                     79:                           to start the random number generator.  If it isn't
                     80:                           supplied the program uses the number of seconds
                     81:                           since 1970.
                     82: 
                     83:         -t=<time>      :  Mainly useful for program control - sets the
                     84:                           game time to the specified number of minutes.
                     85:                           If it isn't provided the program will prompt in
                     86:                           the usual way for the time.
                     87: 
                     88: 
                     89: 3_. Reading_______ the___ radar_____
                     90: 
                     91:      The initial display of a typical airspace looks like this:
                     92: 
                     93: 
                     94:               . 0 . . . . . . 1 . . . . . . . . . . . . . .
                     95:               . . , . . . . . , . . . . . . . . . . . . . .
                     96:               . . . , . . . . , . . . . . . . . . . . . . 2
                     97:               . . . . , . . . , . . . . . . . . . . . . , .
                     98:               . . . . . , . . , . . . . . . . . . . . , . .
                     99:               . . . . . . , . , . . . . . . . . . . , . . .
                    100:               . . . . . . . , , . . . . . . . . . , . . . .
                    101:               6 , , , , , , , * , , , , , , , , , , , , , 3
                    102:               . . . . . . . . , , . . . . . . , . . . . . .
                    103:               . . . . . . . . , . , . . . . , . . . . . . .
                    104:               . . . . . . . . , . . , . . % . . . . . . . .
                    105:               . . . . . . . . , . . . , , . . . . . . . . .
                    106:               . . . . . . . . , . . . , , . . . . . . . . .
                    107:               . . . . . . . . , . . , . . , . . . . . . . .
                    108:               . . . . . . . . , . , . . . . , . . . . . . .
                    109:               . . . . . . . . , , . . . . . . , . . . . . .
                    110:               4 , , , , , , , * , , , , , # , , , , , , , 5
                    111:               . . . . . . . , , . . . . . . . . . , . . . .
                    112:               . . . . . . , . , . . . . . . . . . . , . . .
                    113:               . . . . . , . . , . . . . . . . . . . . , . .
                    114:               . . . . , . . . , . . . . . . . . . . . . , .
                    115:               . . . , . . . . , . . . . . . . . . . . . . 9
                    116:               . . 7 . . . . . 8 . . . . . . . . . . . . . .
                    117: 
                    118: 
                    119: 
                    120: 
                    121:                                -3-
                    122: 
                    123: 
                    124: % and # indicate the airports.  Navaids are indicated with an "*", and
                    125: 
                    126: airways show up as lines of commas with entry/exit fixes on each end
                    127: 
                    128: indicated by the digits 0-9.  In this example the numbers on the ends of
                    129: 
                    130: each airway are 9's complements, to make them easier to locate, but the
                    131: 
                    132: airspace designer need not observe this convention.  The distance between
                    133: 
                    134: adjacent dots is one mile -- horizontally, vertically, or diagonally.
                    135: 
                    136:      Airplanes are indicated by the call letter of the plane (A through Z)
                    137: 
                    138: followed by its altitude in thousands of feet.  For example, the symbol
                    139: 
                    140: "X3" on the screen means that airplane X is in the location shown, and is
                    141: 
                    142: flying at 3000 feet.  Two airplanes in the same horizontal location obscure
                    143: 
                    144: each other, so that only one appears on the radar screen - be careful!
                    145: 
                    146: 
                    147: 4_. Airplane________ Types_____
                    148: 
                    149:      There are two kinds of planes: jets and props (light propeller
                    150: 
                    151: planes).  Jets travel at 240 knots (i.e., one mile every 15 real seconds)
                    152: 
                    153: and props travel at 120 knots.  A jet turns at the rate of three degrees
                    154: 
                    155: per second.  Since the screen updates every 15 seconds, it will turn 45
                    156: 
                    157: degrees each tick.  Props turn half as fast, so that they also turn 45
                    158: 
                    159: degrees each time they are updated (a prop takes 30 seconds to move one
                    160: 
                    161: mile).  Each has sufficient fuel to get to any destination: jets have fuel
                    162: 
                    163: for 15 minutes of real time, and props have 21 minutes of fuel.  Note,
                    164: 
                    165: however, that a plane sitting on the runway burns fuel at the same rate as
                    166: 
                    167: a plane in the air.
                    168: 
                    169: 
                    170: 5_. Object______ of__ the___ Game____
                    171: 
                    172:      To complete his shift successfully, the controller must handle all 26
                    173: 
                    174: airplanes without running out of time, violating FAA regulations, letting
                    175: 
                    176: any plane run out of fuel, or sending any plane out the wrong destination
                    177: 
                    178: 
                    179: 
                    180: 
                    181:                                -4-
                    182: 
                    183: 
                    184: or at the wrong altitude.  This means either landing each plane at its
                    185: 
                    186: desired airport, or sending it out the desired fix in the right direction
                    187: 
                    188: (i.e., along the airway) at 5000 feet.
                    189: 
                    190:      The FAA requires planes to be separated either by three miles
                    191: 
                    192: horizontal distance or 1000 feet of altitude.  If they come closer it is
                    193: 
                    194: logged as a "system error", which is serious trouble.  NOTE that a plane
                    195: 
                    196: changing altitude is considered (by FAA regs) to be at both its old and new
                    197: 
                    198: altitudes; thus two planes may be 2000 feet apart, but still cause a system
                    199: 
                    200: error because they were at the same altitude on the previous tick, where
                    201: 
                    202: one was climbing and the other descending.
                    203: 
                    204:      Allowing a plane to run out of fuel, either on the runway or in the
                    205: 
                    206: air, is a serious error.  Planes on the runway burn fuel at the same rate
                    207: 
                    208: as when they are airborne.
                    209: 
                    210:      A "boundary error" is serious, but not as likely to be fatal. It
                    211: 
                    212: occurs when a plane is sent out at the wrong fix, the wrong altitude, or in
                    213: 
                    214: the wrong direction.  A plane must be headed out the correct exit fix in
                    215: 
                    216: the direction opposite to that fix's entry direction.  This will be along
                    217: 
                    218: the airway to that exit fix.  All planes must leave the airspace at 5000
                    219: 
                    220: feet, so controllers of neighboring airspaces will know what to expect.
                    221: 
                    222: 
                    223: 6_. Basic_____ Flight______ Plans_____
                    224: 
                    225:      The right side of the screen is reserved for flight plans.  A typical
                    226: 
                    227: flight plan looks like:
                    228: 
                    229:         Fj 7->3  4  NE     +
                    230: 
                    231: The first letter is the aircraft ID, which can be any letter from A through
                    232: 
                    233: Z.  The next letter is the airplane type: either "j" for jet or "p" for
                    234: 
                    235: propeller.
                    236: 
                    237:      The next field (e.g. 7->3) gives the plane's intentions: this one is
                    238: 
                    239: 
                    240: 
                    241:                                -5-
                    242: 
                    243: 
                    244: entering at (or is now at) fix 7 and leaving at fix 3.  A plane enters the
                    245: 
                    246: airspace at any fix and continues along the airway until given other
                    247: 
                    248: instructions.  The controller may need to give course corrections (below)
                    249: 
                    250: to enable the plane to leave at the desired fix.  Either the origin or
                    251: 
                    252: destination (or both) can be the symbol for an airport, indicating that
                    253: 
                    254: this plane will be taking off or landing.  The "origin" character is the
                    255: 
                    256: entry fix if the plane has not yet entered the airspace; otherwise it is a
                    257: 
                    258: symbol for the plane's location on the screen: "*" if it is over a beacon,
                    259: 
                    260: "." if it is in some random location, "," if it is on an airway, or the
                    261: 
                    262: appropriate airport symbol if it is flying over an airport.
                    263: 
                    264:      Next is the altitude in thousands of feet.  Plane F in this example is
                    265: 
                    266: at 4000 feet.
                    267: 
                    268:      The bearing is given as a compass direction: N, S, E, W, NE, NW, SE,
                    269: 
                    270: or SW, with north at the top of the radar screen.  The plane in the example
                    271: 
                    272: above is headed northeast.
                    273: 
                    274:      The final character is the amount of fuel left.  If it is a "+", as
                    275: 
                    276: here, the plane has more than 10 minutes of fuel left; otherwise it shows
                    277: 
                    278: the number of minutes of fuel remaining.
                    279: 
                    280:      The flight plans are separated into two groups: the top group previews
                    281: 
                    282: the planes that will become active within the next minute, and the bottom
                    283: 
                    284: group is for planes that are already active.  Flight strips in the preview
                    285: 
                    286: area are preceded by a digit from 0 to 4, indicating how many "ticks"
                    287: 
                    288: (15-second intervals) before the plane enters the airspace.  Planes may be
                    289: 
                    290: cleared for takeoff as soon as they appear in the preview area.
                    291: 
                    292: 
                    293: 7_.  Airplane________ Commands________
                    294: 
                    295:      In order to maintain safety and route the planes to their designated
                    296: 
                    297: goals, the controller issues commands telling the pilots to turn, change
                    298: 
                    299: 
                    300: 
                    301:                                -6-
                    302: 
                    303: 
                    304: altitude, take off, and land.  Each command is terminated by a <RETURN>.
                    305: 
                    306: <BACK SPACE> may be used to correct errors on the command line.  Either
                    307: 
                    308: upper or lower case is allowed.  The radar screen is updated every 15
                    309: 
                    310: seconds; if the update occurs while a command is being typed, a beep will
                    311: 
                    312: indicate that the command may no longer be timely.
                    313: 
                    314: 
                    315: 7_.1_ Command_______ Summary_______
                    316: 
                    317:      The following kinds of commands can be issued.  Each is described in
                    318: 
                    319: more detail below.
                    320: 
                    321: 
                    322:     $        End the game and exit to UNIX
                    323:     W        Print flight strip for airplane W
                    324:     XA3      X will change altitude to 3000 feet
                    325:     QA0      Q will land (go to 0 feet altitude)
                    326:     HRE      H will turn right until it is heading east
                    327:     ALNW     A will turn left until it is heading northwest
                    328:     CTS      C will turn south through the smallest angle
                    329:     T*7      T will take exit bearing for fix 7 at next navaid
                    330:     P*W      P will take landing bearing for White at next navaid
                    331:     DH       D will circle (hold) at next navaid
                    332:     MR0      Aborts pending hold, clearance, or turn for plane M
                    333:     <SPACE>  Speed up the game by advancing 15 seconds
                    334: 
                    335: 7_.2_ Terminating___________ the___ Game____
                    336: 
                    337:      The command "$" terminates the game and restores the terminal to its
                    338: 
                    339: normal state (mainly leaving raw mode).  The game will also terminate when
                    340: 
                    341: the shift is over (i.e., time runs out or all traffic has been handled).
                    342: 
                    343: 
                    344: 7_.3_ Information___________
                    345: 
                    346:      Individual planes may be selected from the flight strips by typing the
                    347: 
                    348: ID of the plane followed by a <RETURN>.  The command "g<RETURN>" will print
                    349: 
                    350: the flight strip for plane G under the command line.
                    351: 
                    352: 
                    353: 7_.4_ Changing________ Altitude________
                    354: 
                    355:      Airplanes normally enter the airspace at 6000 feet.  If two or more
                    356: 
                    357: planes are entering from a fix in a short period, they will be separated by
                    358: 
                    359: 
                    360: 
                    361:                                -7-
                    362: 
                    363: 
                    364: 1000 feet, and all will be at 6000 feet or above.  Airplanes taking off
                    365: 
                    366: from an airport are at 0 feet.  Planes will stay in level flight unless
                    367: 
                    368: told to change altitude.  They climb or descend at the rate of 1000 feet
                    369: 
                    370: per mile.
                    371: 
                    372:      To change altitude, give the plane's ID followed by the letter "a"
                    373: 
                    374: followed by the desired new altitude.  For example,
                    375: 
                    376:         <18> Command: XA5
                    377: 
                    378: tells plane X to go to 5000 feet.
                    379: 
                    380:      Taking off and landing are special cases of the altitude command.  If
                    381: 
                    382: the plane is waiting to take off, its altitude is 0.  Giving it any change
                    383: 
                    384: of altitude will cause it to take off in the normal direction for that
                    385: 
                    386: airport.  The takeoff/landing direction is shown for each airport in the
                    387: 
                    388: bottom right section of the screen at the beginning of the game; it is also
                    389: 
                    390: shown in the flight strip for planes taking off.
                    391: 
                    392:      To land a plane, make sure it is (or will be) heading toward the
                    393: 
                    394: correct airport in the correct direction, then send it to altitude 0.  This
                    395: 
                    396: is the last command that can be given to the airplane, since it passes
                    397: 
                    398: control to the airport tower.  To land, the plane must be at 0 altitude one
                    399: 
                    400: mile before the airport.  If the plane flies over the airport at altitude 0
                    401: 
                    402: from the wrong direction, it will go back up to 1000 feet and give the
                    403: 
                    404: controller another chance to land it.  This is logged as a "go-around"
                    405: 
                    406: error.
                    407: 
                    408:      The flight strip reflects changing altitude.  For example,
                    409: 
                    410:         Dp :->2  7v3  S     9
                    411: 
                    412: indicates that plane D is now at altitude 7000 feet and is descending to
                    413: 
                    414: 3000.
                    415: 
                    416: 
                    417: 
                    418: 
                    419: 
                    420: 
                    421:                                -8-
                    422: 
                    423: 
                    424: 7_.5_ Turning_______
                    425: 
                    426:      Turning planes will turn at the rate of 45 degrees per mile.  To turn
                    427: 
                    428: a plane, give the plane's ID, the direction of turn, and the new bearing.
                    429: 
                    430: The direction of turn is one of the letters "l", "r", or "t".  "l" and "r"
                    431: 
                    432: specify a turn to the pilot's left or right, and "t" means to turn through
                    433: 
                    434: the minimum angle to reach the specified bearing.  ("t" is useful for
                    435: 
                    436: people who have trouble with left and right.) For example,
                    437: 
                    438:         <47> Command: ULNE
                    439: 
                    440: tells the pilot of plane U to turn to his left until he is heading
                    441: 
                    442: northeast.  If plane Y is heading north, the command
                    443: 
                    444:         <47> Command: YTE
                    445: 
                    446: will cause the plane to turn right 90 degrees; if it is heading south the
                    447: 
                    448: same command will cause it to turn left 90 degrees.
                    449: 
                    450:      Changes of direction are indicated in the flight strip.  For example,
                    451: 
                    452:         Nj :->5  5  S r W   +
                    453: 
                    454: indicates that jet N is heading south, and will turn 90 degrees to the
                    455: 
                    456: right.
                    457: 
                    458:      To cancel the remaining part of a turn, give the command (for plane
                    459: 
                    460: N):
                    461: 
                    462:         <23> Command: NR0
                    463: 
                    464: The Ann Arbor keypad used for +/- PAGE, cursor motion, etc., may be used to
                    465: 
                    466: supply the new bearing.  The usual N/S/E/W correspondence is used:
                    467: 
                    468: 
                    469:                           ----------------
                    470:                           |-PAG|HOME|+PAG|
                    471:                           | NW | N  | NE |
                    472:                           |----+----+----|
                    473:                           |-SCH| UP |+SCH|
                    474:                           |  W |STRT|  E |
                    475:                           |----+----+----|
                    476:                           |LEFT|DOWN|RGHT|
                    477:                           | SW |  S | SE |
                    478: 
                    479: 
                    480: 
                    481:                                -9-
                    482: 
                    483: 
                    484:                           ----------------
                    485: 
                    486: 7_.6_ Using_____ Navaids_______
                    487: 
                    488:      Navaids (navigational aids, VORs, or radio beacons) are very useful
                    489: 
                    490: for giving longer-range plans to the pilot.  All incoming planes are on
                    491: 
                    492: airways that will intersect one or more navaids.  The navaids may be used
                    493: 
                    494: to tell the plane where to "hold", or to vector it toward an airport or an
                    495: 
                    496: exit fix.  "Holding" means continuously making left turns, which will cause
                    497: 
                    498: the plane to pass over the navaid every eight updates until it is given a
                    499: 
                    500: direction or runs out of fuel.
                    501: 
                    502:      Any plane can be told to hold at the next navaid it encounters by
                    503: 
                    504: giving it the command (for airplane A):
                    505: 
                    506:         <18> Command: AH
                    507: 
                    508: This will show up on the flight strip as
                    509: 
                    510:         Ap :->2  5  S *    7
                    511: 
                    512:      After beginning to hold, the "*" will change to an "h" and the
                    513: 
                    514: direction of turn will be indicated.  To override the automatic hold give
                    515: 
                    516: the command (for plane N)
                    517: 
                    518:         <23> Command: NR0
                    519: 
                    520: This is the same command used to cancel a turn.
                    521: 
                    522:      Every incoming plane that will be landing automatically holds at a
                    523: 
                    524: navaid unless the controller gives it other instructions.
                    525: 
                    526:      An airplane can be told to proceed toward any known fix when it
                    527: 
                    528: reaches the next navaid.  This is called "clearing" the plane.  To clear
                    529: 
                    530: plane X for the approach to # Airport, give the command
                    531: 
                    532:         <18> Command: X*#
                    533: 
                    534: Use % for % Airport, or the symbol of an exit fix to vector the plane in
                    535: 
                    536: that direction.  A plane cleared to turn at a navaid will turn sharply.
                    537: 
                    538: 
                    539: 
                    540: 
                    541:                               -10-
                    542: 
                    543: 
                    544:      If a plane is cleared through a navaid, it will show up with an
                    545: 
                    546: asterisk on the flight strip.  For example,
                    547: 
                    548:         Hj .->2  5  S *5    +
                    549: 
                    550: indicates that plane H will head in the exit direction for fix 5 when it
                    551: 
                    552: encounters a navaid.  Note that H must encounter a navaid for the command
                    553: 
                    554: to take effect.
                    555: 
                    556:      A holding aircraft given a clearance will continue around to the
                    557: 
                    558: navaid, then immediately assume the specified bearing.  If a cleared
                    559: 
                    560: aircraft is given a turn, any clearance or hold is immediately cancelled.
                    561: 
                    562: 
                    563: 7_.7_ Speeding________ up__ the___ clock_____
                    564: 
                    565:      During quiet spells when everything is under control, typing a space
                    566: 
                    567: followed by return advances the clock to the next 15-second tick.
                    568: 
                    569: 
                    570: 8_. Designing_________ new___ airspaces_________
                    571: 
                    572:      The system airspaces are stored in /usr/rand/jim/atc/airspaces on the
                    573: 
                    574: VAX, and /mnt/jim/atc/airspaces on the PDP-11/45.  Users may define their
                    575: 
                    576: own airspaces and use them (Section 2), or have them included at the end of
                    577: 
                    578: the system airspace file.
                    579: 
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                    600: 
                    601:                               -11-
                    602: 
                    603: 
                    604: The coordinate system for an MxN screen is:
                    605: 
                    606: 
                    607:                      ---------------------
                    608:                      |0,0             M,0|
                    609:                      |                   |
                    610:                      |                   |
                    611:                      |                   |
                    612:                      |                   |
                    613:                      |                   |
                    614:                      |                   |
                    615:                      |                   |
                    616:                      |                   |
                    617:                      |                   |
                    618:                      |                   |
                    619:                      |0,N             M,N|
                    620:                      ---------------------
                    621: 
                    622: 
                    623: 
                    624: The different objects on the screen are defined as follows:
                    625: 
                    626: Apple1
                    627:         size: 15x24
                    628:         airway: 1=(0,13) SE 8=(10,23)
                    629:         airway: 0=(4,0) S 9=(4,23)
                    630:         airway: 2=(14,15) NW 7=(0,1)
                    631:         airway: 3=(0,9) NE 6=(9,0)
                    632:         airway: 4=(14,7) SW 5=(0,21)
                    633:         airport: %=(4,11) S
                    634:         airport: #=(10,11) NE
                    635:         navaid: *=(4,5)
                    636:         navaid: *=(4,17)
                    637: 
                    638: The size field is restricted only by the size of the Ann Arbor screen.  The
                    639: 
                    640: direction on an airway is the entry direction from the first fix; the
                    641: 
                    642: designer must ensure that each airway connects two entry/exit fixes, and
                    643: 
                    644: that each entry/exit fix is on an airway.  If more than 20 entry/exit
                    645: 
                    646: fixes, 5 airports, or 5 navaids are desired, the program must be recompiled
                    647: 
                    648: after the change to EMAX, AMAX, or NMAX respectively in the source file
                    649: 
                    650: "ahdr.h".
                    651: 
                    652: 
                    653: 9_. Things______ to__ come____
                    654: 
                    655:      Several additions are planned to the ATC simulation in the near
                    656: 
                    657: future.  The most important is definition of the "Clearance Directive
                    658: 
                    659: 
                    660: 
                    661:                               -12-
                    662: 
                    663: 
                    664: List," a list of absolute locations on the screen and actions to take at
                    665: 
                    666: the location.  The user will use this feature to establish plans for
                    667: 
                    668: airplanes without having to monitor for completion of each part.
                    669: 
                    670:      Another major modification will enable ATC to be run by another
                    671: 
                    672: program, using a data transfer protocol designed to minimize the
                    673: 
                    674: communication requirements.
                    675: 
                    676:      These features will be documented as they are implemented.
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