|
|
1.1 root 1: /* @(#)mille.h 4.1 12/24/82 */
2:
3: # include <ctype.h>
4: # include <curses.h>
5:
6: /*
7: * Miscellaneous constants
8: */
9:
10: # define unsgn unsigned
11: # define CARD short
12:
13: # ifdef vax
14: # define ARNOLD 78 /* my uid */
15: # else
16: # define ARNOLD 24601 /* my uid */
17: # endif
18:
19: # define GURP 28672 /* bad uid */
20: # define MAXUSERS 35 /* max # of users for startup */
21: # define HAND_SZ 7 /* number of cards in a hand */
22: # define DECK_SZ 101 /* number of cards in decks */
23: # define NUM_SAFE 4 /* number of saftey cards */
24: # define NUM_MILES 5 /* number of milestones types */
25: # define NUM_CARDS 20 /* number of types of cards */
26: # define BOARD_Y 17 /* size of board screen */
27: # define BOARD_X 40
28: # define MILES_Y 7 /* size of mileage screen */
29: # define MILES_X 80
30: # define SCORE_Y 17 /* size of score screen */
31: # define SCORE_X 40
32: # define MOVE_Y 10 /* Where to print move prompt */
33: # define MOVE_X 20
34: # define ERR_Y 15 /* Where to print errors */
35: # define ERR_X 5
36: # define EXT_Y 4 /* Where to put Extension */
37: # define EXT_X 9
38:
39: # define PLAYER 0
40: # define COMP 1
41:
42: # define W_SMALL 0 /* Small (initial) window */
43: # define W_FULL 1 /* Full (final) window */
44:
45: /*
46: * Move types
47: */
48:
49: # define M_DISCARD 0
50: # define M_DRAW 1
51: # define M_PLAY 2
52: # define M_ORDER 3
53:
54: /*
55: * Scores
56: */
57:
58: # define SC_SAFETY 100
59: # define SC_ALL_SAFE 300
60: # define SC_COUP 300
61: # define SC_TRIP 400
62: # define SC_SAFE 300
63: # define SC_DELAY 300
64: # define SC_EXTENSION 200
65: # define SC_SHUT_OUT 500
66:
67: /*
68: * safety descriptions
69: */
70:
71: # define S_UNKNOWN 0 /* location of safety unknown */
72: # define S_IN_HAND 1 /* safety in player's hand */
73: # define S_PLAYED 2 /* safety has been played */
74: # define S_GAS_SAFE 0 /* Gas safety card index */
75: # define S_SPARE_SAFE 1 /* Tire safety card index */
76: # define S_DRIVE_SAFE 2 /* Driveing safety card index */
77: # define S_RIGHT_WAY 3 /* Right-of-Way card index */
78: # define S_CONV 15 /* conversion from C_ to S_ */
79:
80: /*
81: * card numbers
82: */
83:
84: # define C_INIT -1
85: # define C_25 0
86: # define C_50 1
87: # define C_75 2
88: # define C_100 3
89: # define C_200 4
90: # define C_EMPTY 5
91: # define C_FLAT 6
92: # define C_CRASH 7
93: # define C_STOP 8
94: # define C_LIMIT 9
95: # define C_GAS 10
96: # define C_SPARE 11
97: # define C_REPAIRS 12
98: # define C_GO 13
99: # define C_END_LIMIT 14
100: # define C_GAS_SAFE 15
101: # define C_SPARE_SAFE 16
102: # define C_DRIVE_SAFE 17
103: # define C_RIGHT_WAY 18
104:
105: typedef struct {
106: bool coups[NUM_SAFE];
107: bool can_go;
108: bool new_battle;
109: bool new_speed;
110: short safety[NUM_SAFE];
111: short nummiles[NUM_MILES];
112: CARD hand[HAND_SZ];
113: CARD battle;
114: CARD speed;
115: int mileage;
116: int hand_tot;
117: int safescore;
118: int coupscore;
119: int total;
120: int games;
121: } PLAY;
122:
123: /*
124: * macros
125: */
126:
127: # define other(x) (1 - x)
128: # define nextplay() (Play = other(Play))
129: # define nextwin(x) (1 - x)
130: # define opposite(x) (Opposite[x])
131: # define issafety(x) (x >= C_GAS_SAFE)
132:
133: /*
134: * externals
135: */
136:
137: extern bool Debug, Finished, Next, On_exit, Order, Saved;
138:
139: extern char *C_fmt, **C_name, *Fromfile, Initstr[];
140:
141: extern int Card_no, End, Handstart, Movetype, Numcards[], Numgos,
142: Numneed[], Numseen[NUM_CARDS], Play, Value[], Window;
143:
144: extern CARD Deck[DECK_SZ], Discard, Opposite[NUM_CARDS], *Topcard;
145:
146: extern FILE *outf;
147:
148: extern PLAY Player[2];
149:
150: extern WINDOW *Board, *Miles, *Score;
151:
152: /*
153: * functions
154: */
155:
156: CARD getcard();
This archive runs on limited infrastructure. Preserving old code on modern bandwidth. Automated agents are requested to crawl responsibly.