Annotation of researchv10no/games/rogue/armor.c, revision 1.1

1.1     ! root        1: /*
        !             2:  * This file contains misc functions for dealing with armor
        !             3:  * @(#)armor.c 3.9 (Berkeley) 6/15/81
        !             4:  */
        !             5: 
        !             6: #include <curses.h>
        !             7: #include "rogue.h"
        !             8: 
        !             9: /*
        !            10:  * wear:
        !            11:  *     The player wants to wear something, so let him/her put it on.
        !            12:  */
        !            13: 
        !            14: wear()
        !            15: {
        !            16:     register struct linked_list *item;
        !            17:     register struct object *obj;
        !            18: 
        !            19:     if (cur_armor != NULL)
        !            20:     {
        !            21:        addmsg("You are already wearing some");
        !            22:        if (!terse)
        !            23:            addmsg(".  You'll have to take it off first");
        !            24:        endmsg();
        !            25:        after = FALSE;
        !            26:        return;
        !            27:     }
        !            28:     if ((item = get_item("wear", ARMOR)) == NULL)
        !            29:        return;
        !            30:     obj = (struct object *) ldata(item);
        !            31:     if (obj->o_type != ARMOR)
        !            32:     {
        !            33:        msg("You can't wear that.");
        !            34:        return;
        !            35:     }
        !            36:     waste_time();
        !            37:     if (!terse)
        !            38:        addmsg("You are now w");
        !            39:     else
        !            40:        addmsg("W");
        !            41:     msg("earing %s.", a_names[obj->o_which]);
        !            42:     cur_armor = obj;
        !            43:     obj->o_flags |= ISKNOW;
        !            44: }
        !            45: 
        !            46: /*
        !            47:  * take_off:
        !            48:  *     Get the armor off of the players back
        !            49:  */
        !            50: 
        !            51: take_off()
        !            52: {
        !            53:     register struct object *obj;
        !            54: 
        !            55:     if ((obj = cur_armor) == NULL)
        !            56:     {
        !            57:        if (terse)
        !            58:                msg("Not wearing armor");
        !            59:        else
        !            60:                msg("You aren't wearing any armor");
        !            61:        return;
        !            62:     }
        !            63:     if (!dropcheck(cur_armor))
        !            64:        return;
        !            65:     cur_armor = NULL;
        !            66:     if (terse)
        !            67:        addmsg("Was");
        !            68:     else
        !            69:        addmsg("You used to be ");
        !            70:     msg(" wearing %c) %s", pack_char(obj), inv_name(obj, TRUE));
        !            71: }
        !            72: 
        !            73: /*
        !            74:  * waste_time:
        !            75:  *     Do nothing but let other things happen
        !            76:  */
        !            77: 
        !            78: waste_time()
        !            79: {
        !            80:     do_daemons(BEFORE);
        !            81:     do_fuses(BEFORE);
        !            82:     do_daemons(AFTER);
        !            83:     do_fuses(AFTER);
        !            84: }

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