Annotation of researchv10no/games/rogue/list.c, revision 1.1

1.1     ! root        1: /*
        !             2:  * Functions for dealing with linked lists of goodies
        !             3:  *
        !             4:  * @(#)list.c  3.3 (Berkeley) 6/15/81
        !             5:  */
        !             6: 
        !             7: #include <curses.h>
        !             8: #include "rogue.h"
        !             9: 
        !            10: /*
        !            11:  * detach:
        !            12:  *     Takes an item out of whatever linked list it might be in
        !            13:  */
        !            14: 
        !            15: _detach(list, item)
        !            16: register struct linked_list **list, *item;
        !            17: {
        !            18:     if (*list == item)
        !            19:        *list = next(item);
        !            20:     if (prev(item) != NULL) item->l_prev->l_next = next(item);
        !            21:     if (next(item) != NULL) item->l_next->l_prev = prev(item);
        !            22:     item->l_next = NULL;
        !            23:     item->l_prev = NULL;
        !            24: }
        !            25: 
        !            26: /*
        !            27:  * _attach:
        !            28:  *     add an item to the head of a list
        !            29:  */
        !            30: 
        !            31: _attach(list, item)
        !            32: register struct linked_list **list, *item;
        !            33: {
        !            34:     if (*list != NULL)
        !            35:     {
        !            36:        item->l_next = *list;
        !            37:        (*list)->l_prev = item;
        !            38:        item->l_prev = NULL;
        !            39:     }
        !            40:     else
        !            41:     {
        !            42:        item->l_next = NULL;
        !            43:        item->l_prev = NULL;
        !            44:     }
        !            45: 
        !            46:     *list = item;
        !            47: }
        !            48: 
        !            49: /*
        !            50:  * _free_list:
        !            51:  *     Throw the whole blamed thing away
        !            52:  */
        !            53: 
        !            54: _free_list(ptr)
        !            55: register struct linked_list **ptr;
        !            56: {
        !            57:     register struct linked_list *item;
        !            58: 
        !            59:     while (*ptr != NULL)
        !            60:     {
        !            61:        item = *ptr;
        !            62:        *ptr = next(item);
        !            63:        discard(item);
        !            64:     }
        !            65: }
        !            66: 
        !            67: /*
        !            68:  * discard:
        !            69:  *     free up an item
        !            70:  */
        !            71: 
        !            72: discard(item)
        !            73: register struct linked_list *item;
        !            74: {
        !            75:     total -= 2;
        !            76:     FREE(item->l_data);
        !            77:     FREE(item);
        !            78: }
        !            79: 
        !            80: /*
        !            81:  * new_item
        !            82:  *     get a new item with a specified size
        !            83:  */
        !            84: 
        !            85: struct linked_list *
        !            86: new_item(size)
        !            87: int size;
        !            88: {
        !            89:     register struct linked_list *item;
        !            90: 
        !            91:     if ((item = (struct linked_list *) new(sizeof *item)) == NULL)
        !            92:        msg("Ran out of memory for header after %d items", total);
        !            93:     if ((item->l_data = new(size)) == NULL)
        !            94:        msg("Ran out of memory for data after %d items", total);
        !            95:     item->l_next = item->l_prev = NULL;
        !            96:     return item;
        !            97: }
        !            98: 
        !            99: char *
        !           100: new(size)
        !           101: int size;
        !           102: {
        !           103:     register char *space = ALLOC(size);
        !           104: 
        !           105:     if (space == NULL)
        !           106:        fatal(sprintf(prbuf, "Rogue ran out of memory (%d).  Fatal error!", sbrk(0)));
        !           107:     total++;
        !           108:     return space;
        !           109: }

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